mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
aabf3e14f8
I doubt it's enough, but it does seem to cover what's needed for glsl (maybe not the actual textures, unsure there, but I think they're recycled).
318 lines
6.6 KiB
C
318 lines
6.6 KiB
C
/*
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skin.c
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Skin support
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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#endif
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#include <stdlib.h>
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#include "QF/hash.h"
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#include "QF/image.h"
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#include "QF/model.h"
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#include "QF/pcx.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/plugin/vid_render.h"
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#include "mod_internal.h"
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typedef struct skinbank_s {
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char *name;
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tex_t *texels;
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int users;
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} skinbank_t;
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vid_model_funcs_t *m_funcs;
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// each translation has one extra line for palette (vs colormap) based
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// translation (for 32bit rendering)
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static byte translations[MAX_TRANSLATIONS][(VID_GRADES + 1) * 256];
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static hashtab_t *skin_cache;
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static skin_t *
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new_skin (void)
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{
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return calloc (1, sizeof (skin_t));
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}
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VISIBLE void
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Skin_Free (skin_t *skin)
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{
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if (skin) {
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free (skin);
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}
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}
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VISIBLE void
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Skin_SetTranslation (int cmap, int top, int bottom)
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{
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int i, j;
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byte *source;
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byte *dest;
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if (!cmap) // 0 is meant for no custom mapping. this just makes
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return; // other code simpler
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top = bound (0, top, 13) * 16;
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bottom = bound (0, bottom, 13) * 16;
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if (cmap < 0 || cmap > MAX_TRANSLATIONS) {
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Sys_MaskPrintf (SYS_skin, "invalid skin slot: %d\n", cmap);
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cmap = 1;
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}
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dest = translations[cmap - 1];
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source = r_data->vid->colormap8;
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memcpy (dest, source, VID_GRADES * 256);
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for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
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if (top < 128) // the artists made some backwards ranges.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j = 0; j < 16; j++)
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dest[TOP_RANGE + j] = source[top + 15 - j];
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j = 0; j < 16; j++)
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dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
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}
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// set up the palette translation
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// dest currently points to the palette line
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for (i = 0; i < 256; i++)
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dest[i] = i;
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for (i = 0; i < 16; i++) {
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if (top < 128)
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dest[TOP_RANGE + i] = top + i;
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else
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dest[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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dest[BOTTOM_RANGE + i] = bottom + i;
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else
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dest[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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m_funcs->Skin_ProcessTranslation (cmap, translations[cmap - 1]);
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}
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skin_t *
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Skin_SetColormap (skin_t *skin, int cmap)
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{
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if (!skin)
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skin = new_skin ();
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skin->colormap = 0;
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if (cmap < 0 || cmap > MAX_TRANSLATIONS) {
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Sys_MaskPrintf (SYS_skin, "invalid skin slot: %d\n", cmap);
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cmap = 0;
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}
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if (cmap)
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skin->colormap = translations[cmap - 1];
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m_funcs->Skin_SetupSkin (skin, cmap);
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return skin;
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}
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skin_t *
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Skin_SetSkin (skin_t *skin, int cmap, const char *skinname)
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{
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char *name = 0;
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skinbank_t *sb = 0;
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tex_t *tex = 0;
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if (skinname) {
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name = QFS_CompressPath (skinname);
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QFS_StripExtension (name, name);
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if (strchr (name, '.') || strchr (name, '/')) {
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Sys_Printf ("Bad skin name: '%s'\n", skinname);
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free (name);
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name = 0;
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}
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}
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do {
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QFile *file;
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byte *ipix, *opix;
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int i;
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tex_t *out;
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if (!name)
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break;
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sb = Hash_Find (skin_cache, name);
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if (sb) {
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sb->users++;
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tex = sb->texels;
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break;
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}
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if (Hash_NumElements (skin_cache) >= MAX_CACHED_SKINS) {
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Sys_Printf ("Too many skins\n");
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free (name);
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name = 0;
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break;
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}
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file = QFS_FOpenFile (va (0, "skins/%s.pcx", name));
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if (!file) {
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Sys_Printf ("Couldn't load skin %s\n", name);
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free (name);
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name = 0;
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break;
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}
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tex = LoadPCX (file, 0, r_data->vid->palette, 1);
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Qclose (file);
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if (!tex || tex->width > 320 || tex->height > 200) {
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Sys_Printf ("Bad skin %s\n", name);
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free (name);
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name = 0;
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tex = 0;
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break;
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}
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out = malloc (sizeof (tex_t) + PLAYER_WIDTH*PLAYER_HEIGHT);
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out->data = (byte *) (out + 1);
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out->width = PLAYER_WIDTH;
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out->height = PLAYER_HEIGHT;
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out->format = tex_palette;
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out->palette = r_data->vid->palette;
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memset (out->data, 0, PLAYER_WIDTH * PLAYER_HEIGHT);
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opix = out->data;
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ipix = tex->data;
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for (i = 0; i < out->height; i++) {
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memcpy (opix, ipix, min (tex->width, out->width));
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ipix += tex->width;
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opix += out->width;
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}
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tex = out;
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sb = malloc (sizeof (skinbank_t));
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sb->texels = tex;
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sb->name = name;
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sb->users = 1;
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Hash_Add (skin_cache, sb);
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} while (0);
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if (!skin)
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skin = new_skin ();
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skin->texels = tex;
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skin->name = name;
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m_funcs->Skin_SetupSkin (skin, cmap);
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return skin;
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}
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static const char *
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skin_getkey (const void *sb, void *unused)
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{
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return ((skinbank_t *) sb)->name;
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}
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static void
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skin_free (void *_sb, void *unused)
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{
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skinbank_t *sb = (skinbank_t *) _sb;
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free (sb->name);
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free (sb->texels);
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free (sb);
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}
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void
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Skin_Init (void)
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{
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skin_cache = Hash_NewTable (127, skin_getkey, skin_free, 0, 0);
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m_funcs->Skin_InitTranslations ();
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}
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VISIBLE int
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Skin_CalcTopColors (byte *out, const byte *in, size_t pixels)
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{
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byte tc = 0;
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while (pixels-- > 0) {
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byte pix = *in++;
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if (pix >= TOP_RANGE && pix < TOP_RANGE + 16) {
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tc = 1;
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*out++ = pix - TOP_RANGE;
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} else {
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*out++ = 0;
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}
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}
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return tc;
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}
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VISIBLE int
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Skin_CalcBottomColors (byte *out, const byte *in, size_t pixels)
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{
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byte bc = 0;
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while (pixels-- > 0) {
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byte pix = *in++;
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if (pix >= BOTTOM_RANGE && pix < BOTTOM_RANGE + 16) {
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bc = 1;
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*out++ = pix - BOTTOM_RANGE;
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} else {
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*out++ = 0;
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}
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}
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return bc;
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}
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VISIBLE int
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Skin_ClearTopColors (byte *out, const byte *in, size_t pixels)
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{
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while (pixels-- > 0) {
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byte pix = *in++;
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if (pix >= TOP_RANGE && pix < TOP_RANGE + 16) {
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*out++ = 0;
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} else {
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*out++ = pix;
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}
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}
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return 0;
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}
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VISIBLE int
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Skin_ClearBottomColors (byte *out, const byte *in, size_t pixels)
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{
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while (pixels-- > 0) {
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byte pix = *in++;
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if (pix >= BOTTOM_RANGE && pix < BOTTOM_RANGE + 16) {
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*out++ = 0;
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} else {
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*out++ = pix;
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}
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}
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return 0;
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}
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