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https://git.code.sf.net/p/quake/quakeforge
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3eb859a88f
This has several benifits: o The silly issue with alias model pitches being backwards is kept out of the renderer (it's a quakec thing: entites do their pitch backwards, but originally, only alias models were rotated. Hipnotic did brush entity rotations in the correct direction). o Angle to frame vector conversions are done only when the entity's angles vector changes, rather than every frame. This avoids a lot of unnecessary trig function calls. o Once transformed, an entity's frame vectors are always available. However, the vectors are left handed rather than right handed (ie, forward/left/up instead of forward/right/up): just a matter of watching the sign. This avoids even more trig calls (flag models in qw). o This paves the way for merging brush entity surface rendering with the world model surface rendering (the actual goal of this patch). o This also paves the way for using quaternions to represent entity orientation, as that would be a protocol change. |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_explosions.h | ||
qf_funcs_list.h | ||
qf_lightmap.h | ||
qf_noisetextures.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |