quakeforge/libs/video/renderer/glsl
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
..
glsl_alias.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_bsp.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_draw.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
glsl_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_lightmap.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_main.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_particles.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
glsl_screen.c Merge branch 'master' into win-merge 2021-03-25 22:42:16 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
glsl_textures.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
namehack.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00