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https://git.code.sf.net/p/quake/quakeforge
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a4f71cb4d5
I really don't know how it goot into the gl/glsl vid_common files, but I imagine it propogated to vulkan because I copied one then cloned from there.
168 lines
5.6 KiB
C
168 lines
5.6 KiB
C
/*
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renderpass.c
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Vulkan render pass and frame buffer functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2020 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/hash.h"
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#include "QF/mathlib.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "util.h"
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VkRenderPass
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QFV_CreateRenderPass (qfv_device_t *device,
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qfv_attachmentdescription_t *attachments,
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qfv_subpassparametersset_t *subpassparams,
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qfv_subpassdependency_t *dependencies)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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if (developer->int_val & SYS_vulkan) {
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Sys_Printf ("attachments: %zd\n", attachments->size);
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for (size_t i = 0; i < attachments->size; i++) {
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Sys_Printf (" attachment: %zd\n", i);
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Sys_Printf (" flags: %x\n", attachments->a[i].flags);
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Sys_Printf (" format: %d\n", attachments->a[i].format);
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Sys_Printf (" samples: %x\n", attachments->a[i].samples);
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Sys_Printf (" loadOp: %d\n", attachments->a[i].loadOp);
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Sys_Printf (" storeOp: %d\n", attachments->a[i].storeOp);
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Sys_Printf (" stencilLoadOp: %d\n",
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attachments->a[i].stencilLoadOp);
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Sys_Printf (" stencilStoreOp: %d\n",
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attachments->a[i].stencilStoreOp);
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Sys_Printf (" initialLayout: %d\n",
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attachments->a[i].initialLayout);
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Sys_Printf (" finalLayout: %d\n",
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attachments->a[i].finalLayout);
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}
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Sys_Printf ("subpassparams: %zd\n", subpassparams->size);
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for (size_t i = 0; i < subpassparams->size; i++) {
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VkSubpassDescription *sp = &subpassparams->a[i];
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Sys_Printf (" flags: %x\n", sp->flags);
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Sys_Printf (" piplineBindPoint: %d\n", sp->pipelineBindPoint);
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Sys_Printf (" inputAttachmentCount: %d\n",
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sp->inputAttachmentCount);
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for (size_t j = 0; j < sp->inputAttachmentCount; j++) {
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const VkAttachmentReference *ref = &sp->pInputAttachments[j];
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Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
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}
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Sys_Printf (" colorAttachmentCount: %d\n",
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sp->colorAttachmentCount);
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for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
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const VkAttachmentReference *ref = &sp->pColorAttachments[j];
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Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
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}
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if (sp->pResolveAttachments) {
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for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
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const VkAttachmentReference *ref
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= &sp->pResolveAttachments[j];
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Sys_Printf (" r %d %d\n", ref->attachment,
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ref->layout);
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}
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}
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Sys_Printf (" pDepthStencilAttachment: %p\n",
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sp->pDepthStencilAttachment);
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if (sp->pDepthStencilAttachment) {
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const VkAttachmentReference *ref = sp->pDepthStencilAttachment;
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Sys_Printf (" %d %d\n", ref->attachment, ref->layout);
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}
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Sys_Printf (" preserveAttachmentCount: %d\n",
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sp->preserveAttachmentCount);
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for (size_t j = 0; j < sp->preserveAttachmentCount; j++) {
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Sys_Printf (" %d\n", sp->pPreserveAttachments[j]);
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}
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}
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Sys_Printf ("dependencies: %zd\n", dependencies->size);
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for (size_t i = 0; i < dependencies->size; i++) {
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Sys_Printf (" srcSubpass: %d\n", dependencies->a[i].srcSubpass);
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Sys_Printf (" dstSubpass: %d\n", dependencies->a[i].dstSubpass);
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Sys_Printf (" srcStageMask: %x\n", dependencies->a[i].srcStageMask);
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Sys_Printf (" dstStageMask: %x\n", dependencies->a[i].dstStageMask);
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Sys_Printf (" srcAccessMask: %x\n", dependencies->a[i].srcAccessMask);
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Sys_Printf (" dstAccessMask: %x\n", dependencies->a[i].dstAccessMask);
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Sys_Printf (" dependencyFlags: %x\n", dependencies->a[i].dependencyFlags);
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}
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}
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VkRenderPassCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, 0, 0,
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attachments->size, attachments->a,
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subpassparams->size, subpassparams->a,
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dependencies->size, dependencies->a,
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};
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VkRenderPass renderpass;
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dfunc->vkCreateRenderPass (dev, &createInfo, 0, &renderpass);
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return renderpass;
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}
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VkFramebuffer
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QFV_CreateFramebuffer (qfv_device_t *device, VkRenderPass renderPass,
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qfv_imageviewset_t *attachments,
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VkExtent2D extent, uint32_t layers)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkFramebufferCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, 0, 0,
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renderPass, attachments->size, attachments->a,
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extent.width, extent.height, layers,
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};
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VkFramebuffer framebuffer;
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dfunc->vkCreateFramebuffer (dev, &createInfo, 0, &framebuffer);
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return framebuffer;
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}
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