quakeforge/libs
Bill Currie 3df46d197f [gamecode] Add instructions for stack adjust, nop, and ldconst
ldconst isn't implemented yet but the plan is to load various constants
(eg, 0, 1, 2, pi, e, ...).

Stack adjust is useful for adding an offset to the stack pointer without
having to worry about finding it (and it checks for alignment).

nop is just that :)
2022-01-21 20:00:38 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
gamecode [gamecode] Add instructions for stack adjust, nop, and ldconst 2022-01-21 20:00:38 +09:00
gib [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Use tailless INT64_C macro 2022-01-06 22:27:42 +09:00
video [qfcc] Add support for unsigned, long, etc 2022-01-19 18:08:58 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00