quakeforge/libs/models
Bill Currie ec6ba8a03c Make key_dest private to keys.c
This has the bonus feature of making nq pause the game when input focus is
lost (same conditions as dropping the console or bringing up the menu).
2013-01-16 19:48:54 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush Fixup extended bsp when loading the file. 2012-12-30 13:29:24 +09:00
iqm Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
clip_hull.c Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c. 2012-12-29 16:25:47 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
winding.c Put the over-size range back to its original value. 2012-09-18 09:25:10 +09:00