mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
88 lines
1.5 KiB
C
88 lines
1.5 KiB
C
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/render.h"
|
|
|
|
#include "r_local.h"
|
|
|
|
qboolean r_inhibit_viewmodel;
|
|
qboolean r_force_fullscreen;
|
|
qboolean r_paused;
|
|
double r_realtime;
|
|
double r_frametime;
|
|
dlight_t r_dlights[MAX_DLIGHTS];
|
|
entity_t *r_view_model;
|
|
entity_t *r_player_entity;
|
|
lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
|
|
int r_lineadj;
|
|
qboolean r_active;
|
|
float r_time1;
|
|
|
|
|
|
dlight_t *
|
|
R_AllocDlight (int key)
|
|
{
|
|
int i;
|
|
dlight_t *dl;
|
|
|
|
// first look for an exact key match
|
|
if (key) {
|
|
dl = r_dlights;
|
|
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
|
if (dl->key == key) {
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
|
return dl;
|
|
}
|
|
}
|
|
}
|
|
// then look for anything else
|
|
dl = r_dlights;
|
|
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
|
if (dl->die < r_realtime) {
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
|
return dl;
|
|
}
|
|
}
|
|
|
|
dl = &r_dlights[0];
|
|
memset (dl, 0, sizeof (*dl));
|
|
dl->key = key;
|
|
return dl;
|
|
}
|
|
|
|
|
|
void
|
|
R_DecayLights (double frametime)
|
|
{
|
|
int i;
|
|
dlight_t *dl;
|
|
|
|
dl = r_dlights;
|
|
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
|
if (dl->die < r_realtime || !dl->radius)
|
|
continue;
|
|
|
|
dl->radius -= frametime * dl->decay;
|
|
if (dl->radius < 0)
|
|
dl->radius = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
R_ClearDlights (void)
|
|
{
|
|
memset (r_dlights, 0, sizeof (r_dlights));
|
|
}
|