quakeforge/libs/video
Bill Currie 3da90b612f [vulkan] Remove superfluous glyph fragment shader
The main reason I had created in the first place was I hadn't thought of
using image view swizzles to handle coverage-alpha textures (for
monochrome glyphs), and for whatever reason also had the texture in a
different binding slot to the twod fragment shader. With both issues out
of the way, there's no reason to have an almost identical (just some
naming) shader just for glyphs.
2023-01-05 13:34:52 +09:00
..
renderer [vulkan] Remove superfluous glyph fragment shader 2023-01-05 13:34:52 +09:00
targets [x11] Warp the mouse when it touches a barrier 2022-12-11 19:14:35 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00