quakeforge/libs
Bill Currie 3da90b612f [vulkan] Remove superfluous glyph fragment shader
The main reason I had created in the first place was I hadn't thought of
using image view swizzles to handle coverage-alpha textures (for
monochrome glyphs), and for whatever reason also had the texture in a
different binding slot to the twod fragment shader. With both issues out
of the way, there's no reason to have an almost identical (just some
naming) shader just for glyphs.
2023-01-05 13:34:52 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
console [ui] Attach text views to passage entities 2022-12-14 22:38:37 +09:00
ecs [ecs] Adjust subpool range type to return start,end 2022-12-20 17:56:08 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Advance glyphset when working through the pool 2023-01-03 20:20:02 +09:00
scene [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
ui [ui] Clean up the canvas component 2022-12-21 01:54:10 +09:00
util [cexpr] Allow untyped result values 2022-11-26 22:10:29 +09:00
video [vulkan] Remove superfluous glyph fragment shader 2023-01-05 13:34:52 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00