mirror of
https://git.code.sf.net/p/quake/quakeforge
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3da90b612f
The main reason I had created in the first place was I hadn't thought of using image view swizzles to handle coverage-alpha textures (for monochrome glyphs), and for whatever reason also had the texture in a different binding slot to the twod fragment shader. With both issues out of the way, there's no reason to have an almost identical (just some naming) shader just for glyphs. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |