mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
158 lines
6.3 KiB
Text
158 lines
6.3 KiB
Text
Source: quakeforge
|
|
Section: contrib/games
|
|
Priority: optional
|
|
Maintainer: Jeff Teunissen <deek@debian.org>
|
|
Standards-Version: 3.1.1
|
|
Build-Depends: automake, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, svgalibg1-dev
|
|
|
|
Package: quakeforge
|
|
Architecture: any
|
|
Depends: quake-game, quakeforge-common, quakeforge-client
|
|
Suggests: quakeforge-server
|
|
Description: QuakeForge 3D game engine - Fake package
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package only exists to depend on a client and suggest a server.
|
|
|
|
Package: quakeforge-common
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Description: QuakeForge 3D game engine - common files
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains files and shared libraries common to all QuakeForge
|
|
packages.
|
|
|
|
Package: quakeforge-sdl
|
|
Architecture: i386
|
|
Conflicts: quake-sdl
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: QuakeForge 3D game engine - SDL client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SDL versions of the QuakeWorld client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-svga
|
|
Architecture: i386
|
|
Conflicts: quake-svga
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: QuakeForge 3D game engine - SVGAlib client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SVGAlib versions of the QuakeWorld client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-x11
|
|
Architecture: any
|
|
Conflicts: quake-x11
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: QuakeForge 3D game engine - X11 client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the X11 versions of the QuakeForge client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-glx
|
|
Architecture: any
|
|
Conflicts: quake-gl
|
|
Depends: ${shlibs:Depends}, libgl1, quake-game
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: QuakeForge 3D game engine - GLX Client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the GLX versions of the QuakeForge client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-sgl
|
|
Architecture: any
|
|
Conflicts: quake-sdl
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: QuakeForge 3D game engine - SDL-GL client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SDL-GL versions of the QuakeForge client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-server
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, quake-game
|
|
Description: QuakeForge 3D game engine - Server
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the QuakeWorld-compatible dedicated server.
|
|
|
|
Package: quakeforge-libs-sw
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}
|
|
Description: QuakeForge 3D game engine - Software renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the software
|
|
rendering targets.
|
|
|
|
Package: quakeforge-libs-gl
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}
|
|
Description: QuakeForge 3D game engine - OpenGL renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the OpenGL
|
|
rendering targets.
|
|
|
|
Package: quakeforge-oss
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}
|
|
Description: OSS digital audio output plugin for QuakeForge
|
|
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
|
|
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
|
|
.
|
|
NOTE: This plugin does not work on all systems, since it uses memory-mapped
|
|
I/O for the output device. If you have trouble, try the quakeforge-alsa
|
|
package.
|
|
|
|
Package: quakeforge-alsa
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}
|
|
Description: ALSA 0.9 digital audio output plugin for QuakeForge
|
|
The ALSA 0.9 plugin for QuakeForge provides digital audio output for QuakeForge
|
|
targets that contain clients.
|