..
gl_draw.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
gl_dyn_lights.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_dyn_part.c
Fix a couple of missing particle function pointers.
2012-07-06 10:18:05 +09:00
gl_dyn_textures.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_fog.c
Do a bit of bound() usage auditing.
2012-07-12 19:33:51 +09:00
gl_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_lightmap.c
Support up to 128 dlights.
2012-07-21 13:58:54 +09:00
gl_mod_alias.c
Set up shadevector for gl alias models.
2012-07-17 17:10:48 +09:00
gl_mod_iqm.c
Factor out the blend palette creation.
2012-05-19 00:34:15 +09:00
gl_mod_sprite.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
gl_rmain.c
Move the call to R_SetFrustum to gl_R_SetupFrame.
2012-07-03 16:08:12 +09:00
gl_rmisc.c
Remove viddef in favor of vid in the renderers.
2013-01-16 11:23:47 +09:00
gl_rsurf.c
Remove the hard-coded bsp maximum depths.
2012-11-28 21:29:03 +09:00
gl_screen.c
Fix scr_copyeverything in gl and glsl.
2013-01-13 17:23:00 +09:00
gl_sky.c
Rotate the skybox -90 degrees on the z axis (gl)
2012-09-13 08:36:28 +09:00
gl_sky_clip.c
Rotate the skybox -90 degrees on the z axis (gl)
2012-09-13 08:36:28 +09:00
gl_textures.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
gl_warp.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
Makefile.am
Many distcheck fixes.
2012-06-29 10:49:21 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfgl_ext.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
vid_common_gl.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
vtxarray.c
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00