quakeforge/libs
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
audio [sound] Correct "default" listener origin 2022-03-01 01:02:11 +09:00
client [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
console [console] Ensure console lines doesn't exceed view 2022-03-21 19:21:54 +09:00
gamecode Fix some distcheck issues 2022-03-01 10:12:50 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Override strdup for 32-bit windows 2022-03-21 19:23:49 +09:00
video [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00