quakeforge/include/QF/GL
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
ati.h
defines.h
extensions.h
funcs.h
qf_alias.h
qf_draw.h
qf_explosions.h
qf_fisheye.h
qf_funcs_list.h
qf_iqm.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
qf_lightmap.h
qf_particles.h
qf_rlight.h
qf_rmain.h
qf_rsurf.h
qf_sky.h
qf_sprite.h
qf_textures.h
qf_vid.h
types.h