mirror of
https://git.code.sf.net/p/quake/quakeforge
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3c86764eb2
I meant to do this a while ago but forgot about it. Things are a bit of a mess in that the renderer knows too much about entities, but eventually the renderer will know about only things to render (meshes, particles, etc). |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_alias.h | ||
qf_draw.h | ||
qf_explosions.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_particles.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |