quakeforge/nq/source
Bill Currie ace8d9ebc5 Implement dynamic IMTs.
Now the user can create and destroy IMTs at will, though currently
destroying IMTs is currently all or nothing (imt_drop_all).

An IMT is created via imt_create which takes the keydest name (key_game
etc), the name of the IMT (must be unique for all IMTs) and optionally the
name of the IMT to which the key binding search will fall back if there is
no binding in the current IMT, but must be already defined and on the same
keydest. This means that IMTs now have user determined fallback paths. The
requirements for the fallback IMT prevent loops and other weird behaviour.

Actual key binding via in_bind is unaffected. This is why the IMT name must
be unique across all IMTs.

The "imt" command works with the key_game keydest, but imt_keydest is
provided for specifying the active IMT for a specific keydest.

At startup, default IMTs are setup to emulate the previous static IMTs so
old configs will continue to work (mostly). New config files will be
written with commands to drop all of the current IMTs and build new ones,
with the bindings and active IMT set as well.
2013-01-16 19:48:54 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_chase.c Clean up chase/spectator camera stuff. 2012-06-14 22:45:05 +09:00
cl_cmd.c Create a proper ca_active state. 2012-06-03 20:01:42 +09:00
cl_demo.c Implement dynamic IMTs. 2013-01-16 19:48:54 +09:00
cl_ents.c Update entity origin and angles even when invisible. 2012-07-21 15:39:11 +09:00
cl_input.c Create a proper ca_active state. 2012-06-03 20:01:42 +09:00
cl_main.c Potential client state fix ala Baker. 2012-07-21 17:53:49 +09:00
cl_parse.c Fix the "missing" grenades in nq demos (gl). 2012-07-13 19:26:27 +09:00
cl_screen.c Shuffle the client screen function order a little. 2013-01-08 20:37:36 +09:00
cl_tent.c Limit beams to one per entity. 2012-07-06 08:29:21 +09:00
cl_view.c Fix the funky roll angle glitch. 2012-06-28 07:22:28 +09:00
game.c Fix registered game detection. 2011-09-11 15:40:36 +09:00
host.c Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
host_cmd.c Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
Makefile.am Move the colormod lookup table into a new lib. 2012-07-05 09:39:16 +09:00
sbar.c Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_cl_phys.c Make noclipping players not touch triggers. 2012-07-18 14:51:53 +09:00
sv_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_ded.c Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
sv_main.c Rename entity_state_t's skln to skinnum in nq. 2012-06-15 22:02:14 +09:00
sv_move.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_phys.c Break out of think loop if nextthink doesn't progress. 2013-01-06 12:02:37 +09:00
sv_pr_cmds.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sv_progs.c Add entnum to edict_t for faster edict->num. 2012-06-28 14:43:29 +09:00
sv_user.c Make key_dest private to keys.c 2013-01-16 19:48:54 +09:00
sys_sdl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_unix.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_unixd.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_win.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sys_wind.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
world.c Set the hull depth for the server box_hull. 2012-12-29 16:25:47 +09:00