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Bill Currie 3c67e8f020 Fix the vector/quaternion scaling instructions.
It was pointed out by Blub\w (gmqcc) that OP_MUL_FV and friends were buggy
when the operands overlapped (eg, x = x.x * x) as the result would become
'x.x*x.x x.y*x.x*x.x x.z*x.x*x.x' (note the x.x squared for y and z). On
testing, sure enough the bug was present (and is a nice demonstration that
QF's VM does NOT have strict-aliasing bugs). As a very nice benefit: the
code produced by the fixes is actually faster than the broken version :).

The ruamoko code used for testing:
void (string fmt, ...) printf = #0;

vector foo (vector x)
{
    x = x * x.x;
    return x;
}

vector bar (vector x)
{
    x = x.x * x;
    return x;
}

int main ()
{
    vector x = '2 3 4';
    vector y = foo (x);
    vector z = bar (x);
    printf ("x=%v y=%v z=%v 2*x=%v\n", x, y, z, 2*x);
    return 0;
}
2013-01-17 10:23:02 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
config.d Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
debian add include/QF/math/*.h to the -dev deb. 2013-01-10 22:17:32 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Merge branch 'qfcc-cse' 2012-12-13 20:17:28 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Implement dynamic IMTs. 2013-01-16 19:48:54 +09:00
libs Fix the vector/quaternion scaling instructions. 2013-01-17 10:23:02 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Implement dynamic IMTs. 2013-01-16 19:48:54 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Implement dynamic IMTs. 2013-01-16 19:48:54 +09:00
ruamoko Correct the menu code to sortof work with the new IMTs. 2013-01-16 20:31:46 +09:00
tools Get the bmesh directly from the object mesh data. 2013-01-17 09:52:09 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Use git-version-gen to create meaningful version strings. 2012-12-21 18:43:03 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Fix missing files caused by a lost blackslash. 2013-01-10 22:30:47 +09:00
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use git-version-gen to create meaningful version strings. 2012-12-21 18:43:03 +09:00

README.cygwin

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003