quakeforge/include/QF/scene
Bill Currie 3c4dccf801 [ecs] Organize headers and code
There's now a main ecs.h file that includes the sub-system headers,
removing the need to explicitly include several header files, but the
sub-systems are a less cluttered.
2022-12-13 15:31:35 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Add a color map component 2022-11-15 15:30:35 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [scene,ui] Be more consistent with component enum names 2022-12-12 13:37:01 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00