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https://git.code.sf.net/p/quake/quakeforge
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Forgetting to unhook the functions (Sys_Printf and the client console's input event handler) was not a problem for static builds because the functions were always present, but in builds with dynamic plugins, the client console's code got ripped away and thus Sys_Printf and the event hander were being sent into invalid memory. Too much work, not enough play (with a fully installed client). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |