quakeforge/qw/source/Makefile.am
Bill Currie 63b990cd30 qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:

SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached

I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00

316 lines
9.3 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
AUTOMAKE_OPTIONS= foreign
#
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
bin_PROGRAMS = @QW_TARGETS@
EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
qw-client-glx qw-client-mgl qw-client-sdl \
qw-client-sgl qw-client-svga qw-client-wgl \
qw-client-x11 qw-server
noinst_LIBRARIES= libqfcd.a libqfjs.a libqfnet.a libqfsnd.a libqfsys_cl.a libqfsys_sv.a
if PACKETLOG
packetlogger = net_packetlog.c
endif
if ASM_ARCH
math_ASM = math.S sys_x86.S
endif
common_SOURCES= buildnum.c com.c \
mathlib.c model.c model_brush.c msg_ucmd.c \
pmove.c pmovetst.c quakefs.c quakeio.c \
$(math_ASM) $(packetlogger)
#
# ... Network type
#
if NETTYPE_IPV6
libqfnet_a_SOURCES= net_chan.c net_udp6.c
else
libqfnet_a_SOURCES= net_chan.c net_udp.c
endif
EXTRA_libqfnet_a_SOURCES= net_chan.c net_udp.c net_udp6.c
#
# Server builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_win.c sys_win.c
else
libqfsys_sv_a_SOURCES= sv_sys_unix.c sys_unix.c
endif
EXTRA_libqfsys_sv_a_SOURCES= fnmatch.c dirent.c sv_sys_unix.c sv_sys_win.c sys_unix.c sys_win.c
if ASM_ARCH
world_ASM= worlda.S
endif
server_SOURCES= sv_ccmds.c sv_cvar.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c ver_check.c world.c $(world_ASM)
qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= -L. -L../../libs -lqfnet -lqfsys_sv -lqfgamecode -lqfutil $(NET_LIBS) $(Z_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a libqfsys_sv.a ../../libs/libqfgamecode.a ../../libs/libqfutil.a
#
# Client builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_cl_a_SOURCES= cl_sys_win.c fnmatch.c dirent.c sys_win.c
else
libqfsys_cl_a_SOURCES= cl_sys_unix.c sys_unix.c
endif
EXTRA_libqfsys_cl_a_SOURCES= cl_sys_sdl.c cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
#
# ... Digital audio
#
if SNDTYPE_ALSA_0_5
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c
endif
if SNDTYPE_ALSA_0_9
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_9.c
endif
if SNDTYPE_MME
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c
endif
if SNDTYPE_OSS
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c
endif
if SNDTYPE_SDL
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sdl.c
endif
if SNDTYPE_SGI
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sgi.c
endif
if SNDTYPE_SUN
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c
endif
if SNDTYPE_WIN32
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c
endif
if SNDTYPE_NULL
libqfsnd_a_SOURCES= snd_null.c
endif
EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
snd_alsa_0_9.c snd_oss.c snd_sdl.c snd_sgi.c \
snd_sun.c snd_win.c snd_null.c
#
# ... CD audio
#
if CDTYPE_LINUX
libqfcd_a_SOURCES= cd_linux.c
endif
if CDTYPE_SDL
libqfcd_a_SOURCES= cd_sdl.c
endif
if CDTYPE_SGI
libqfcd_a_SOURCES= cd_sgi.c
endif
if CDTYPE_WIN32
libqfcd_a_SOURCES= cd_win.c
endif
if CDTYPE_NULL
libqfcd_a_SOURCES= cd_null.c
endif
EXTRA_libqfcd_a_SOURCES= cd_dos.c cd_linux.c cd_sdl.c cd_sgi.c cd_win.c cd_null.c
#
# ... Joystick
#
if JOYTYPE_LINUX
libqfjs_a_SOURCES= joy_linux.c
endif
if JOYTYPE_WIN32
libqfjs_a_SOURCES= joy_win.c
endif
if JOYTYPE_NULL
libqfjs_a_SOURCES= joy_null.c
endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_win.c joy_null.c
CLIENT_LIBS= -L. -L../../libs -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs -lqfgamecode -lqfutil $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS)
CLIENT_LIB_DEPS= libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a ../../libs/libqfgamecode.a ../../libs/libqfutil.a
if ASM_ARCH
client_ASM= snd_mixa.S cl_math.S
endif
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c locs.c menu.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
#
# Software-rendering clients
#
# ... Common stuff
#
if ASM_ARCH
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
surf16.S surf8.S
endif
soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c \
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_skin.c sw_view.c \
screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c
#
# ... Linux FBDev
#
YFLAGS = -d
fbdev_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l vid_fbdev.c in_fbdev.c
YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h fbset_modes_y.tab.h fbset_modes_l.c
EXTRA_qw_client_fbdev_SOURCES=fbset_modes_y.h
fbset_modes_y.o: fbset_modes_y.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_y.c
fbset_modes_l.o: fbset_modes_l.c
$(CC) $(INCLUDES) $(CFLAGS) -Wno-error -c fbset_modes_l.c
qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(fbdev_SOURCES)
qw_client_fbdev_LDADD= $(CLIENT_LIBS)
qw_client_fbdev_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... SciTech MGL
#
mgl_SOURCES= vid_mgl.c in_win.c
qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
qw_client_mgl_LDADD= $(MGL_LIBS) $(CLIENT_LIBS)
qw_client_mgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
qw_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
qw_client_sdl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Linux SVGAlib
#
svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
qw_client_svga_LDADD= $(SVGA_LIBS) $(CLIENT_LIBS)
qw_client_svga_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... X11
#
x11_SOURCES= vid_x11.c in_x11.c context_x11.c dga_check.c
qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(x11_SOURCES)
qw_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(CLIENT_LIBS)
qw_client_x11_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# OpenGL-using clients
#
# ... Common stuff
#
ogl_SOURCES= fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c \
gl_dyn_textures.c gl_mesh.c gl_ngraph.c r_efrag.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
gl_skin.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c \
gl_model_alias.c gl_model_brush.c gl_model_fullbright.c \
gl_model_sprite.c qfgl_ext.c
#
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
#
tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
qw_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_3dfx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... OpenGL in X Window
#
glx_SOURCES= vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c
qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
qw_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_glx_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
qw_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qw_client_sgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# SGI/Microsoft WGL (Windows OpenGL)
#
wgl_SOURCES= vid_wgl.c
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
qw_client_wgl_LDADD= $(CLIENT_LIBS)
qw_client_wgl_DEPENDENCIES= $(CLIENT_LIB_DEPS)
#
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
#
EXTRA_DIST= makefile.mgw makefile.win \
qf-server.mak qw_server.dsp \
qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)