mirror of
https://git.code.sf.net/p/quake/quakeforge
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89f8dfce09
This fixes the annoying persistence of inputs when respawning and changing levels. Axis input clearing is hooked up but does nothing as of yet. Active device input clearing has always been hooked up, but also does nothing in the evdev and x11 drivers.
254 lines
5.4 KiB
C
254 lines
5.4 KiB
C
/*
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in_button.c
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Logical button support
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/09/29
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/hash.h"
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#include "QF/input.h"
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#include "QF/sys.h"
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typedef struct regbutton_s {
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in_button_t *button;
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char *press_cmd;
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char *release_cmd;
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} regbutton_t;
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static hashtab_t *button_tab;
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static const char *
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button_get_key (const void *b, void *data)
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{
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__auto_type regbutton = (const regbutton_t *) b;
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return regbutton->button->name;
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}
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static void
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button_free (void *b, void *data)
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{
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regbutton_t *rb = b;
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if (rb->button->listeners) {
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DARRAY_CLEAR (rb->button->listeners);
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free (rb->button->listeners);
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}
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free (rb);
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}
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static void
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button_press (in_button_t *button, int id)
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{
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if (id == button->down[0] || id == button->down[1]) {
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// repeating key
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return;
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}
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if (!button->down[0]) {
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button->down[0] = id;
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} else if (!button->down[1]) {
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button->down[1] = id;
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} else {
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Sys_Printf ("Three keys down for a button!\n");
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return;
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}
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if (button->state & inb_down) {
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// still down
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return;
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}
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button->state |= inb_down | inb_edge_down;
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if (button->listeners) {
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LISTENER_INVOKE (button->listeners, button);
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}
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}
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static void
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button_release (in_button_t *button, int id)
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{
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if (id == -1) {
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// typed manually at the console, assume for unsticking, so clear all
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button->down[0] = button->down[1] = 0;
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button->state = inb_edge_up;
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return;
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}
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if (button->down[0] == id) {
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button->down[0] = 0;
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} else if (button->down[1] == id) {
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button->down[1] = 0;
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} else {
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// key up without coresponding down (menu pass through)
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return;
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}
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if (button->down[0] || button->down[1]) {
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// some other key is still holding it down
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return;
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}
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if (!(button->state & inb_down)) {
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// still up (this should not happen)
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return;
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}
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button->state &= ~inb_down; // now up
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button->state |= inb_edge_up;
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if (button->listeners) {
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LISTENER_INVOKE (button->listeners, button);
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}
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}
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void
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IN_ButtonAction (in_button_t *button, int id, int pressed)
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{
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if (pressed) {
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button_press (button, id);
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} else {
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button_release (button, id);
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}
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}
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static void
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button_press_cmd (void *_b)
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{
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in_button_t *button = _b;
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const char *idstr = Cmd_Argv (1);
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// assume typed manually at the console for continuous down
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int id = -1;
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if (idstr[0]) {
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id = atoi (idstr);
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}
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button_press (button, id);
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}
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static void
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button_release_cmd (void *_b)
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{
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in_button_t *button = _b;
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const char *idstr = Cmd_Argv (1);
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// assume typed manually at the console, probably for unsticking
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int id = -1;
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if (idstr[0]) {
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id = atoi (idstr);
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}
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button_release (button, id);
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}
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VISIBLE int
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IN_RegisterButton (in_button_t *button)
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{
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const char *name = button->name;
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if (Hash_Find (button_tab, name)) {
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return 0;
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}
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size_t size = strlen (name) + 2;
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regbutton_t *regbutton = malloc (sizeof (regbutton_t) + 2 * size);
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regbutton->button = button;
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regbutton->press_cmd = (char *) (regbutton + 1);
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regbutton->release_cmd = regbutton->press_cmd + size;
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*regbutton->press_cmd = '+';
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*regbutton->release_cmd = '-';
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strcpy (regbutton->press_cmd + 1, name);
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strcpy (regbutton->release_cmd + 1, name);
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Cmd_AddDataCommand (regbutton->press_cmd, button_press_cmd, button,
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"Set the button's state to on/pressed.");
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Cmd_AddDataCommand (regbutton->release_cmd, button_release_cmd, button,
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"Set the button's state to off/released.");
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Hash_Add (button_tab, regbutton);
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return 1;
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}
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in_button_t *
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IN_FindButton (const char *name)
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{
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regbutton_t *regbutton = Hash_Find (button_tab, name);
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if (regbutton) {
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return regbutton->button;
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}
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return 0;
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}
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void
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IN_ButtonAddListener (in_button_t *button, button_listener_t listener,
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void *data)
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{
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if (!button->listeners) {
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button->listeners = malloc (sizeof (*button->listeners));
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LISTENER_SET_INIT (button->listeners, 8);
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}
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LISTENER_ADD (button->listeners, listener, data);
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}
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void
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IN_ButtonRemoveListener (in_button_t *button, button_listener_t listener,
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void *data)
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{
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if (button->listeners) {
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LISTENER_REMOVE (button->listeners, listener, data);
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}
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}
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static void
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button_clear_state (void *_rb, void *data)
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{
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regbutton_t *rb = _rb;
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button_release_cmd (rb->button);
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}
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void
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IN_ButtonClearStates (void)
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{
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Hash_ForEach (button_tab, button_clear_state, 0);
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}
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static void
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in_button_shutdown (void *data)
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{
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Hash_DelTable (button_tab);
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}
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static void __attribute__((constructor))
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in_button_init (void)
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{
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button_tab = Hash_NewTable (127, button_get_key, button_free, 0, 0);
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Sys_RegisterShutdown (in_button_shutdown, 0);
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}
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