quakeforge/libs
Bill Currie 3bdc4adb4c [vulkan] Use per-pass entity queues
While there will be some GPU resources to sort out for multi-pass bsp
processing, I think this is the last piece required before shadow passes
can be implemented.
2023-06-28 17:57:41 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
console Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
ecs [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [vulkan] Fix a silly typo 2023-06-25 00:20:19 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Extend the string api 2023-05-27 12:47:33 +09:00
scene [scene] Correct some mangled types 2023-06-23 17:58:44 +09:00
ui [build] Fix some library install issues 2023-04-20 15:15:12 +09:00
util [cexpr] Fall back to a linear search if no hash 2023-06-26 11:51:12 +09:00
video [vulkan] Use per-pass entity queues 2023-06-28 17:57:41 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00