mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
14772123d3
a lot of PostScript-related code.
148 lines
2.2 KiB
Objective-C
148 lines
2.2 KiB
Objective-C
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#import "qedefs.h"
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@implementation EntityClass
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/*
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the classname, color triple, and bounding box are parsed out of comments
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A ? size means take the exact brush size.
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(these are really comments, but a space has been added to shut the compiler up.)
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/*QUAKED <classname> (0 0 0) ?
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/*QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
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Flag names can follow the size description:
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/*QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
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*/
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char *debugname;
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- initFromText: (char *)text
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{
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char *t;
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int len;
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int r, i;
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char parms[256], *p;
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[super init];
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text += strlen("/*QUAKED ");
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// grab the name
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text = COM_Parse (text);
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name = malloc (strlen(com_token)+1);
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strcpy (name, com_token);
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debugname = name;
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// grab the color
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r = sscanf (text," (%f %f %f)", &color[0], &color[1], &color[2]);
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if (r != 3)
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return NULL;
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while (*text != ')')
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{
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if (!*text)
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return NULL;
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text++;
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}
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text++;
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// get the size
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text = COM_Parse (text);
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if (com_token[0] == '(')
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{ // parse the size as two vectors
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esize = esize_fixed;
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r = sscanf (text,"%f %f %f) (%f %f %f)", &mins[0], &mins[1], &mins[2], &maxs[0], &maxs[1], &maxs[2]);
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if (r != 6)
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return NULL;
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for (i=0 ; i<2 ; i++)
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{
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while (*text != ')')
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{
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if (!*text)
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return NULL;
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text++;
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}
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text++;
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}
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}
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else
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{ // use the brushes
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esize = esize_model;
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}
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// get the flags
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// copy to the first /n
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p = parms;
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while (*text && *text != '\n')
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*p++ = *text++;
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*p = 0;
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text++;
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// any remaining words are parm flags
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p = parms;
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for (i=0 ; i<8 ; i++)
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{
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p = COM_Parse (p);
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if (!p)
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break;
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strcpy (flagnames[i], com_token);
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}
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// find the length until close comment
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for (t=text ; t[0] && !(t[0]=='*' && t[1]=='/') ; t++)
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;
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// copy the comment block out
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len = t-text;
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comments = malloc (len+1);
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memcpy (comments, text, len);
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comments[len] = 0;
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return self;
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}
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- (esize_t)esize
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{
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return esize;
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}
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- (char *)classname
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{
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return name;
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}
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- (float *)mins
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{
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return mins;
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}
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- (float *)maxs
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{
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return maxs;
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}
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- (float *)drawColor
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{
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return color;
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}
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- (char *)comments
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{
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return comments;
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}
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- (char *)flagName: (unsigned)flagnum
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{
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if (flagnum >= MAX_FLAGS)
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Error ("EntityClass flagName: bad number");
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return flagnames[flagnum];
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}
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@end
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