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https://git.code.sf.net/p/quake/quakeforge
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e967724196
Sounds in Arcane Dimensions (at least those used by ad_tears) specify start and end cue points. The code was using only the final point in the list and thus breaking looped sounds. Now, the first cue point is used as the loop start, and the second (if present), the sample length. Both are bounds-checked against the wav's sample count. Fixes sound locking up during the first seconds in ad_tears. |
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.. | ||
renderer | ||
targets | ||
test | ||
cd.c | ||
cd_file.c | ||
cd_linux.c | ||
cd_sdl.c | ||
cd_sgi.c | ||
cd_win.c | ||
cd_xmms.c | ||
Makemodule.am | ||
snd.c | ||
snd_progs.c |