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https://git.code.sf.net/p/quake/quakeforge
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fc06547dd9
The plan is qf_renderpass.h (and vulkan_renderpass.c) will eventually disappear as they get absorbed by render.[ch].
13 lines
326 B
R
13 lines
326 B
R
#define __x86_64__
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#include <vulkan/vulkan.h>
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typedef vec4 vec4f_t;
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#define __QF_simd_types_h
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#include "QF/Vulkan/render.h"
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//FIXME copy of qfv_subpass_t in qf_renderpass.h
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//except it doesn't really matter because a custom spec is used
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typedef struct qfv_subpass_s {
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vec4 color;
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string name;
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} qfv_subpass_t;
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