quakeforge/include/client/hud.h
Bill Currie 3c8f02c655 [client] Switch to using canvases for screen and hud
Canvases provide layered rendering as for each canvas all components are
rendered in turn.
2023-01-21 03:43:18 +09:00

56 lines
1.4 KiB
C

/*
hud.h
Heads-up display
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_hud_h
#define __client_hud_h
struct view_s;
extern struct ecs_system_s hud_psgsys;
extern uint32_t hud_canvas;
extern int hud_sb_lines;
extern int hud_sbar;
extern int hud_swap;
extern int hud_fps;
extern int hud_pl;
extern int hud_ping;
extern int hud_time;
//root view of the hud canvas
extern struct view_s hud_canvas_view;
struct ecs_registry_s;
struct canvas_system_s;
void HUD_Init (struct ecs_registry_s *reg);
void HUD_Init_Cvars (void);
void HUD_CreateCanvas (struct canvas_system_s canvas_sys);
void HUD_Calc_sb_lines (int view_size);
#endif//__client_hud_h