quakeforge/libs/video/renderer/glsl
2012-05-15 21:08:43 +09:00
..
glsl_alias.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
glsl_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_draw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_main.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_particles.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Dump some gl limits. 2012-05-15 21:08:43 +09:00