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https://git.code.sf.net/p/quake/quakeforge
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335 lines
7.9 KiB
Objective-C
335 lines
7.9 KiB
Objective-C
/*
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Preferences.m
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Preferences class
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Copyright (C) 2001 Dusk to Dawn Computing, Inc.
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Author: Jeff Teunissen <deek@d2dc.net>
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Date: 9 Feb 2001
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "Config.h"
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#endif
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#import <Foundation/NSDictionary.h>
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#import <Foundation/NSNotification.h>
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#import <Foundation/NSString.h>
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#import <Foundation/NSUserDefaults.h>
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#import <Foundation/NSValue.h>
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#import <AppKit/NSButton.h>
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#import <AppKit/NSControl.h>
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#import "Preferences.h"
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static NSMutableDictionary *
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defaultValues (void) {
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static NSMutableDictionary *dict = nil;
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if (!dict) {
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dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
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@"/Local/Forge/Projects", ProjectPath,
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@"/Local/Library/Sounds", BspSoundPath,
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@"none", StartWad,
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[NSNumber numberWithFloat: 1.0], XLight,
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[NSNumber numberWithFloat: 0.6], YLight,
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[NSNumber numberWithFloat: 0.75], ZLight,
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[NSNumber numberWithBool: NO], ShowBSPOutput,
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[NSNumber numberWithBool: NO], OffsetBrushCopy,
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nil];
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}
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return dict;
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}
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/***
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Code to deal with defaults
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***/
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static BOOL
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getBoolDefault (NSMutableDictionary *dict, NSString *name)
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{
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NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
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NSNumber *num;
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if (!str)
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str = [[defaultValues() objectForKey: name] stringValue];
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num = [NSNumber numberWithBool: [str hasPrefix: @"Y"]];
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[dict setObject: num forKey: name];
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return [num boolValue];
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}
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static float
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getFloatDefault (NSMutableDictionary *dict, NSString *name)
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{
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NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
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NSNumber *num;
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if (!str)
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str = [[defaultValues() objectForKey: name] stringValue];
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num = [NSNumber numberWithFloat: [str floatValue]];
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[dict setObject: num forKey: name];
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return [num floatValue];
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}
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#if 0 // unneeded
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static int
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getIntDefault (NSMutableDictionary *dict, NSString *name)
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{
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NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
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NSNumber *num;
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if (!str)
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str = [[defaultValues() objectForKey: name] stringValue];
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num = [NSNumber numberWithInt: [str intValue]];
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[dict setObject: num forKey: name];
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return [num intValue];
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}
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#endif
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static NSString *
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getStringDefault (NSMutableDictionary *dict, NSString *name)
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{
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NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey: name];
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if (!str)
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str = [defaultValues() objectForKey: name];
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[dict setObject: str forKey: name];
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return str;
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}
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@implementation Preferences
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static Preferences *sharedInstance = nil;
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static NSDictionary *currentValues = nil;
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static NSMutableDictionary *displayedValues = nil;
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- (id) objectForKey: (id) key
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{
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id obj = [[NSUserDefaults standardUserDefaults] objectForKey: key];
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if (!obj)
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return [defaultValues () objectForKey: key];
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else
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return obj;
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}
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- (void) setObject: (id) obj forKey: (id) key
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{
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if ((!key) || (!obj))
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return;
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[displayedValues setObject: obj forKey: key];
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[self commitDisplayedValues];
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}
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- (void) saveDefaults
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{
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[self savePreferencesToDefaults: currentValues];
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}
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- (void) loadDefaults
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{
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if (currentValues)
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[currentValues release];
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currentValues = [[self preferencesFromDefaults] copyWithZone: [self zone]];
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[self discardDisplayedValues];
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}
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+ (Preferences *) sharedInstance
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{
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return (sharedInstance ? sharedInstance : [[self alloc] init]);
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}
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- (id) init
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{
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if (sharedInstance) {
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[self dealloc];
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} else {
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[super init];
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currentValues = [[self preferencesFromDefaults] mutableCopy];
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[self discardDisplayedValues];
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sharedInstance = self;
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[[NSNotificationCenter defaultCenter]
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addObserver: self
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selector: @selector(saveDefaults)
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name: @"NSApplicationWillTerminateNotification"
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object: nil];
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}
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[self prefsChanged: self];
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return sharedInstance;
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}
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- (NSDictionary *) preferences
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{
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return currentValues;
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}
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- (void) dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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[currentValues release];
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[displayedValues release];
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currentValues = displayedValues = nil;
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[super dealloc];
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}
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/*
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updateUI
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Update the user interface with new preferences
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*/
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- (void) updateUI
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{
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return;
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}
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- (void) prefsChanged: (id) sender
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{
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float aFloat;
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[displayedValues setObject: projectPath forKey: ProjectPath];
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[displayedValues setObject: bspSoundPath forKey: BspSoundPath];
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[displayedValues setObject: startWad forKey: StartWad];
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if ((aFloat = [[displayedValues objectForKey: XLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: XLight] floatValue];
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}
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xLight = aFloat;
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[displayedValues setObject: [NSNumber numberWithFloat: xLight] forKey: XLight];
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if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: YLight] floatValue];
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}
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yLight = aFloat;
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[displayedValues setObject: [NSNumber numberWithFloat: yLight] forKey: YLight];
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if ((aFloat = [[displayedValues objectForKey: ZLight] floatValue]) < 0.0 || aFloat > 1.0) {
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aFloat = [[defaultValues () objectForKey: ZLight] floatValue];
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}
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zLight = aFloat;
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[displayedValues setObject: [NSNumber numberWithFloat: zLight] forKey: ZLight];
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[displayedValues setObject: [NSNumber numberWithBool: showBSPOutput] forKey: ShowBSPOutput];
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[displayedValues setObject: [NSNumber numberWithBool: offsetBrushCopy] forKey: OffsetBrushCopy];
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[self commitDisplayedValues];
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}
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- (void) commitDisplayedValues
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{
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[currentValues release];
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currentValues = [[displayedValues copy] retain];
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[self saveDefaults];
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[self updateUI];
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}
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- (void) discardDisplayedValues
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{
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[displayedValues release];
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displayedValues = [[currentValues mutableCopy] retain];
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[self updateUI];
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}
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- (void) ok: (id) sender
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{
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[self commitDisplayedValues];
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}
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- (void) revert: (id) sender
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{
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[self discardDisplayedValues];
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}
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- (void) revertToDefault: (id) sender
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{
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if (currentValues)
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[currentValues release];
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currentValues = defaultValues ();
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[self discardDisplayedValues];
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}
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- (NSDictionary *) preferencesFromDefaults
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{
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NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity: 10];
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projectPath = getStringDefault (dict, ProjectPath);
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bspSoundPath = getStringDefault (dict, BspSoundPath);
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startWad = getStringDefault (dict, StartWad);
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xLight = getFloatDefault (dict, XLight);
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yLight = getFloatDefault (dict, YLight);
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zLight = getFloatDefault (dict, ZLight);
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showBSPOutput = getBoolDefault (dict, ShowBSPOutput);
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offsetBrushCopy = getBoolDefault (dict, OffsetBrushCopy);
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return dict;
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}
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#define setBoolDefault(name) \
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{ \
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[defaults setBool:[[dict objectForKey:name] boolValue] forKey: name]; \
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}
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#define setFloatDefault(name) \
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{ \
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[defaults setFloat:[[dict objectForKey:name] floatValue] forKey: name]; \
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}
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#define setIntDefault(name) \
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{ \
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[defaults setInteger:[[dict objectForKey:name] intValue] forKey:name]; \
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}
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#define setStringDefault(name) \
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{ \
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[defaults setObject: [dict objectForKey: name] forKey: name]; \
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}
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- (void) savePreferencesToDefaults: (NSDictionary *) dict
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{
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSLog (@"Updating defaults...");
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setStringDefault(ProjectPath);
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setStringDefault(BspSoundPath);
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setStringDefault(StartWad);
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setFloatDefault (XLight);
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setFloatDefault (YLight);
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setFloatDefault (ZLight);
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setBoolDefault (ShowBSPOutput);
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setBoolDefault (OffsetBrushCopy);
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[defaults synchronize];
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}
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@end
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