mirror of
https://git.code.sf.net/p/quake/quakeforge
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f1ac8f2460
Really needed only for vulkan, but removing currententity from gl and glsl made testing easier.
191 lines
4.8 KiB
C
191 lines
4.8 KiB
C
/*
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qf_bsp.h
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Vulkan specific brush model stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_bsp_h
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#define __QF_Vulkan_qf_bsp_h
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#include "QF/darray.h"
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#include "QF/model.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/simd/types.h"
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typedef struct vulktex_s {
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struct texture_s *texture;
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struct instsurf_s *tex_chain; // for gl_texsort drawing
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struct instsurf_s **tex_chain_tail;
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struct elechain_s *elechain;
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struct elechain_s **elechain_tail;
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struct qfv_tex_s *tex;
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struct qfv_tex_s *glow;
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byte *glow_pixels;
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} vulktex_t;
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typedef struct bspvert_s {
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quat_t vertex;
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quat_t tlst;
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} bspvert_t;
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typedef struct elements_s {
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struct elements_s *_next;
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struct elements_s *next;
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uint32_t first_index;
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uint32_t index_count;
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} elements_t;
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typedef struct elechain_s {
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struct elechain_s *_next;
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struct elechain_s *next;
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elements_t *elements;
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vec_t *transform;
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float *color;
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} elechain_t;
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typedef enum {
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qfv_bsp_texture,
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qfv_bsp_glowmap,
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qfv_bsp_lightmap,
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qfv_bsp_skysheet,
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qfv_bsp_skycube,
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} qfv_bsp_tex;
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// view matrix
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#define BSP_BUFFER_INFOS 1
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// Texture, GlowMap, LightMap, SkySheet, SkyCube
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#define BSP_IMAGE_INFOS 5
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typedef enum {
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QFV_bspDepth,
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QFV_bspGBuffer,
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QFV_bspSky,
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QFV_bspTurb,
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QFV_bspNumPasses
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} QFV_BspSubpass;
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typedef struct bspframe_s {
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uint32_t *index_data; // pointer into mega-buffer for this frame (c)
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uint32_t index_offset; // offset of index_data within mega-buffer (c)
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uint32_t index_count; // number if indices queued (d)
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qfv_cmdbufferset_t cmdSet;
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VkDescriptorBufferInfo bufferInfo[BSP_BUFFER_INFOS];
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VkDescriptorImageInfo imageInfo[BSP_IMAGE_INFOS];
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VkWriteDescriptorSet descriptors[BSP_BUFFER_INFOS + BSP_IMAGE_INFOS];
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} bspframe_t;
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typedef struct fragconst_s {
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quat_t fog;
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float time;
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} fragconst_t;
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typedef struct bspframeset_s
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DARRAY_TYPE (bspframe_t) bspframeset_t;
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typedef struct texchainset_s
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DARRAY_TYPE (vulktex_t *) texchainset_t;
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typedef struct bspctx_s {
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struct entity_s *entity;
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vec_t *transform;
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float *color;
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instsurf_t *waterchain;
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instsurf_t **waterchain_tail;
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instsurf_t *sky_chain;
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instsurf_t **sky_chain_tail;
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texchainset_t texture_chains;
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// for world and non-instance models
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instsurf_t *static_instsurfs;
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instsurf_t **static_instsurfs_tail;
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instsurf_t *free_static_instsurfs;
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// for instance models
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elechain_t *elechains;
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elechain_t **elechains_tail;
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elechain_t *free_elechains;
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elements_t *elementss;
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elements_t **elementss_tail;
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elements_t *free_elementss;
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instsurf_t *instsurfs;
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instsurf_t **instsurfs_tail;
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instsurf_t *free_instsurfs;
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struct qfv_tex_s *default_skysheet;
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struct qfv_tex_s *skysheet_tex;
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struct qfv_tex_s *default_skybox;
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struct qfv_tex_s *skybox_tex;
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vec4f_t sky_rotation[2];
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vec4f_t sky_velocity;
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vec4f_t sky_fix;
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double sky_time;
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quat_t default_color;
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quat_t last_color;
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struct scrap_s *light_scrap;
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struct qfv_stagebuf_s *light_stage;
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struct bsppoly_s *polys;
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VkSampler sampler;
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VkDeviceMemory texture_memory;
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VkPipeline depth;
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VkPipeline gbuf;
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VkPipeline skysheet;
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VkPipeline skybox;
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VkPipeline turb;
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VkPipelineLayout layout;
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size_t vertex_buffer_size;
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size_t index_buffer_size;
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VkBuffer vertex_buffer;
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VkDeviceMemory vertex_memory;
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VkBuffer index_buffer;
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VkDeviceMemory index_memory;
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bspframeset_t frames;
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} bspctx_t;
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struct vulkan_ctx_s;
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void Vulkan_ClearElements (struct vulkan_ctx_s *ctx);
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void Vulkan_DrawWorld (struct vulkan_ctx_s *ctx);
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void Vulkan_DrawSky (struct vulkan_ctx_s *ctx);
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void Vulkan_LoadSkys (const char *sky, struct vulkan_ctx_s *ctx);
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void Vulkan_RegisterTextures (model_t **models, int num_models,
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struct vulkan_ctx_s *ctx);
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void Vulkan_BuildDisplayLists (model_t **models, int num_models,
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struct vulkan_ctx_s *ctx);
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void Vulkan_Bsp_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx);
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void Vulkan_DrawWaterSurfaces (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_bsp_h
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