quakeforge/tools/io_mesh_qfmdl
Bill Currie 3b33d8dade Make the basis shape key active on import.
Blender must have an active shape key before shape key animation will work.
This fixes the models being locked to the first frame until a shape key is
selected via the UI.
2011-09-24 11:43:06 +09:00
..
__init__.py Rename qfmdl to io_mesh_qfmdl. 2011-09-21 20:18:23 +09:00
export_mdl.py Fix the mangled faces. 2011-09-24 09:00:14 +09:00
import_mdl.py Make the basis shape key active on import. 2011-09-24 11:43:06 +09:00
mdl.py Make the MDL classes a little more usable. 2011-09-23 19:00:39 +09:00
quakepal.py Rename qfmdl to io_mesh_qfmdl. 2011-09-21 20:18:23 +09:00