quakeforge/libs/video/renderer/vulkan/vulkan_lighting.c
Bill Currie 3b0dcd2cdc [vulkan] Connect the shadow pass to the renderers
It's only partially complete, but R_VisitWorldNodes is now run for both
the main pass and the shadow auxiliary pass.
2023-07-27 16:09:33 +09:00

1029 lines
28 KiB
C

/*
vulkan_lighting.c
Vulkan lighting pass pipeline
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/2/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "qfalloca.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/heapsort.h"
#include "QF/plist.h"
#include "QF/progs.h"
#include "QF/script.h"
#include "QF/set.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/scene/scene.h"
#include "QF/ui/view.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/buffer.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/descriptor.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h"
#include "QF/Vulkan/render.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/staging.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "vkparse.h"
#define ico_verts 12
#define cone_verts 7
static int ico_inds[] = {
0, 4, 6, 9, 2, 8, 4, -1,
3, 1, 10, 5, 7, 11, 1, -1,
1, 11, 6, 4, 10, -1,
9, 6, 11, 7, 2, -1,
5, 10, 8, 2, 7, -1,
4, 8, 10,
};
#define num_ico_inds (sizeof (ico_inds) / sizeof (ico_inds[0]))
static int cone_inds[] = {
0, 1, 2, 3, 4, 5, 6, 1, -1,
1, 6, 5, 4, 3, 2,
};
#define num_cone_inds (sizeof (cone_inds) / sizeof (cone_inds[0]))
static const light_t *
get_light (entity_t ent)
{
return Ent_GetComponent (ent.id, scene_light, ent.reg);
}
static int
get_lightstyle (entity_t ent)
{
return *(int *) Ent_GetComponent (ent.id, scene_lightstyle, ent.reg);
}
static uint32_t
get_lightleaf (entity_t ent)
{
return *(uint32_t *) Ent_GetComponent (ent.id, scene_lightleaf, ent.reg);
}
static uint32_t
get_lightid (entity_t ent)
{
return *(uint32_t *) Ent_GetComponent (ent.id, scene_lightid, ent.reg);
}
static void
set_lightid (uint32_t ent, ecs_registry_t *reg, uint32_t id)
{
Ent_SetComponent (ent, scene_lightid, reg, &id);
}
static void
lighting_setup_aux (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto lctx = ctx->lighting_context;
if (!lctx->ldata) {
return;
}
auto pass = Vulkan_Bsp_GetAuxPass (ctx);
auto brush = pass->brush;
set_t leafs = SET_STATIC_INIT (brush->modleafs, alloca);
set_empty (&leafs);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_light].size; i++) {
entity_t ent = queue->ent_queues[mod_light].a[i];
auto ls = get_lightstyle (ent);
if (!d_lightstylevalue[ls]) {
continue;
}
auto leafnum = get_lightleaf (ent);
if (leafnum != ~0u) {
set_add (&leafs, leafnum);
}
}
set_t pvs = SET_STATIC_INIT (brush->visleafs, alloca);
auto iter = set_first (&leafs);
if (!iter) {
return;
}
if (iter->element == 0) {
set_assign (&pvs, lctx->ldata->sun_pvs);
} else {
Mod_LeafPVS_set (brush->leafs + iter->element, brush, 0, &pvs);
}
for (iter = set_next (iter); iter; iter = set_next (iter)) {
Mod_LeafPVS_mix (brush->leafs + iter->element, brush, 0, &pvs);
}
visstate_t visstate = {
.node_visframes = pass->node_frames,
.leaf_visframes = pass->leaf_frames,
.face_visframes = pass->face_frames,
.visframecount = pass->vis_frame,
.brush = pass->brush,
};
R_MarkLeavesPVS (&visstate, &pvs);
pass->vis_frame = visstate.visframecount;
}
static void
lighting_draw_shadow_maps (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
}
static void
lighting_update_lights (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto lctx = ctx->lighting_context;
auto lframe = &lctx->frames.a[ctx->curFrame];
lframe->ico_count = 0;
lframe->cone_count = 0;
lframe->flat_count = 0;
if (!lctx->scene || !lctx->scene->lights) {
return;
}
dlight_t *lights[MaxLights];
auto packet = QFV_PacketAcquire (ctx->staging);
qfv_light_buffer_t *light_data = QFV_PacketExtend (packet,
sizeof (*light_data));
float style_intensities[NumStyles];
for (int i = 0; i < NumStyles; i++) {
style_intensities[i] = d_lightstylevalue[i] / 65536.0;
}
uint32_t ico_ids[MaxLights];
uint32_t cone_ids[MaxLights];
uint32_t flat_ids[MaxLights];
light_data->lightCount = 0;
R_FindNearLights (r_refdef.frame.position, MaxLights - 1, lights);
for (int i = 0; i < MaxLights - 1; i++) {
if (!lights[i]) {
break;
}
ico_ids[lframe->ico_count++] = light_data->lightCount++;
VectorCopy (lights[i]->color, light_data->lights[i].color);
// dynamic lights seem a tad faint, so 16x map lights
light_data->lights[i].color[3] = lights[i]->radius / 16;
VectorCopy (lights[i]->origin, light_data->lights[i].position);
// dlights are local point sources
light_data->lights[i].position[3] = 1;
light_data->lights[i].attenuation =
(vec4f_t) { 0, 0, 1, 1/lights[i]->radius };
// full sphere, normal light (not ambient)
light_data->lights[i].direction = (vec4f_t) { 0, 0, 1, 1 };
}
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_light].size; i++) {
entity_t ent = queue->ent_queues[mod_light].a[i];
auto l = get_light (ent);
auto ls = get_lightstyle (ent);
if (!d_lightstylevalue[ls]) {
continue;
}
uint32_t id = light_data->lightCount++;
auto light = &light_data->lights[id];
*light = *l;
light->color[3] *= style_intensities[ls];
if (light->position[3] && !VectorIsZero (light->direction)
&& light->attenuation[3]) {
if (light->direction[3] < 0) {
cone_ids[lframe->cone_count++] = id;
} else {
ico_ids[lframe->ico_count++] = id;
}
} else {
flat_ids[lframe->flat_count++] = id;
}
}
if (developer & SYS_lighting) {
Vulkan_Draw_String (vid.width - 32, 8,
va (ctx->va_ctx, "%3d", light_data->lightCount),
ctx);
}
QFV_PacketCopyBuffer (packet, lframe->data_buffer, 0,
&bufferBarriers[qfv_BB_TransferWrite_to_UniformRead]);
QFV_PacketSubmit (packet);
uint32_t id_count = lframe->ico_count + lframe->cone_count
+ lframe->flat_count;
if (id_count) {
packet = QFV_PacketAcquire (ctx->staging);
uint32_t *ids = QFV_PacketExtend (packet, id_count * sizeof (uint32_t));
memcpy (ids, ico_ids, lframe->ico_count * sizeof (uint32_t));
ids += lframe->ico_count;
memcpy (ids, cone_ids, lframe->cone_count * sizeof (uint32_t));
ids += lframe->cone_count;
memcpy (ids, flat_ids, lframe->flat_count * sizeof (uint32_t));
QFV_PacketCopyBuffer (packet, lframe->id_buffer, 0,
&bufferBarriers[qfv_BB_TransferWrite_to_IndexRead]);
QFV_PacketSubmit (packet);
}
}
static VkDescriptorBufferInfo base_buffer_info = {
0, 0, VK_WHOLE_SIZE
};
static VkDescriptorImageInfo base_image_info = {
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
};
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, 0, 0
};
static VkWriteDescriptorSet base_attachment_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
0, 0, 0
};
static VkWriteDescriptorSet base_image_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
0, 0, 0
};
static void
lighting_update_descriptors (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto lctx = ctx->lighting_context;
auto lframe = &lctx->frames.a[ctx->curFrame];
auto fb = &taskctx->renderpass->framebuffer;
lframe->bufferInfo[0].buffer = lframe->data_buffer;
lframe->attachInfo[0].imageView = fb->views[QFV_attachDepth];
lframe->attachInfo[1].imageView = fb->views[QFV_attachColor];
lframe->attachInfo[2].imageView = fb->views[QFV_attachEmission];
lframe->attachInfo[3].imageView = fb->views[QFV_attachNormal];
lframe->attachInfo[4].imageView = fb->views[QFV_attachPosition];
dfunc->vkUpdateDescriptorSets (device->dev,
LIGHTING_DESCRIPTORS,
lframe->descriptors, 0, 0);
}
static void
lighting_bind_descriptors (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto lctx = ctx->lighting_context;
auto cmd = taskctx->cmd;
auto layout = taskctx->pipeline->layout;
auto lframe = &lctx->frames.a[ctx->curFrame];
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
lframe->bufferWrite[0].dstSet,
lframe->attachWrite[0].dstSet,
lframe->shadowWrite.dstSet,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 3, sets, 0, 0);
if (1) {
VkBuffer buffers[] = {
lframe->id_buffer,
lctx->splat_verts,
};
VkDeviceSize offsets[] = { 0, 0 };
dfunc->vkCmdBindVertexBuffers (cmd, 0, 2, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, lctx->splat_inds, 0,
VK_INDEX_TYPE_UINT32);
}
}
static void
lighting_draw_splats (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto lctx = ctx->lighting_context;
auto cmd = taskctx->cmd;
auto lframe = &lctx->frames.a[ctx->curFrame];
if (lframe->ico_count) {
dfunc->vkCmdDrawIndexed (cmd, num_ico_inds, lframe->ico_count, 0, 0, 0);
}
if (lframe->cone_count) {
dfunc->vkCmdDrawIndexed (cmd, num_cone_inds, lframe->cone_count,
num_ico_inds, 12, lframe->ico_count);
}
}
static void
lighting_draw_flats (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto lctx = ctx->lighting_context;
auto cmd = taskctx->cmd;
auto lframe = &lctx->frames.a[ctx->curFrame];
if (!lframe->flat_count) {
return;
}
uint32_t splat_count = lframe->ico_count + lframe->cone_count;
dfunc->vkCmdDraw (cmd, 3, lframe->flat_count, 0, splat_count);
}
static void
lighting_draw_lights (const exprval_t **params, exprval_t *result,
exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto lctx = ctx->lighting_context;
auto cmd = taskctx->cmd;
auto lframe = &lctx->frames.a[ctx->curFrame];
if (!(lframe->ico_count + lframe->cone_count + lframe->flat_count)) {
return;
}
dfunc->vkCmdDraw (cmd, 3, 1, 0, 0);
}
static exprtype_t *stepref_param[] = {
&cexpr_string,
};
static exprfunc_t lighting_update_lights_func[] = {
{ .func = lighting_update_lights },
{}
};
static exprfunc_t lighting_update_descriptors_func[] = {
{ .func = lighting_update_descriptors },
{}
};
static exprfunc_t lighting_bind_descriptors_func[] = {
{ .func = lighting_bind_descriptors },
{}
};
static exprfunc_t lighting_draw_splats_func[] = {
{ .func = lighting_draw_splats },
{}
};
static exprfunc_t lighting_draw_flats_func[] = {
{ .func = lighting_draw_flats },
{}
};
static exprfunc_t lighting_draw_lights_func[] = {
{ .func = lighting_draw_lights },
{}
};
static exprfunc_t lighting_setup_aux_func[] = {
{ .func = lighting_setup_aux },
{}
};
static exprfunc_t lighting_draw_shadow_maps_func[] = {
{ .func = lighting_draw_shadow_maps, .num_params = 1,
.param_types = stepref_param },
{}
};
static exprsym_t lighting_task_syms[] = {
{ "lighting_update_lights", &cexpr_function, lighting_update_lights_func },
{ "lighting_update_descriptors", &cexpr_function,
lighting_update_descriptors_func },
{ "lighting_bind_descriptors", &cexpr_function,
lighting_bind_descriptors_func },
{ "lighting_draw_splats", &cexpr_function, lighting_draw_splats_func },
{ "lighting_draw_flats", &cexpr_function, lighting_draw_flats_func },
{ "lighting_draw_lights", &cexpr_function, lighting_draw_lights_func },
{ "lighting_setup_aux", &cexpr_function, lighting_setup_aux_func },
{ "lighting_draw_shadow_maps", &cexpr_function,
lighting_draw_shadow_maps_func },
{}
};
void
Vulkan_Lighting_Init (vulkan_ctx_t *ctx)
{
lightingctx_t *lctx = calloc (1, sizeof (lightingctx_t));
ctx->lighting_context = lctx;
QFV_Render_AddTasks (ctx, lighting_task_syms);
lctx->shadow_info = (qfv_attachmentinfo_t) {
.name = "$shadow",
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.samples = 1,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
qfv_attachmentinfo_t *attachments[] = {
&lctx->shadow_info,
};
QFV_Render_AddAttachments (ctx, 1, attachments);
}
static void
make_ico (qfv_packet_t *packet)
{
vec3_t *verts = QFV_PacketExtend (packet, sizeof (vec3_t[ico_verts]));
float p = (sqrt(5) + 1) / 2;
float a = sqrt (3) / p;
float b = a / p;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 4; j++) {
float my = j & 1 ? a : -a;
float mz = j & 2 ? b : -b;
int vind = i * 4 + j;
int ix = i;
int iy = (i + 1) % 3;
int iz = (i + 2) % 3;
verts[vind][ix] = 0;
verts[vind][iy] = my;
verts[vind][iz] = mz;
}
}
}
static void
make_cone (qfv_packet_t *packet)
{
vec3_t *verts = QFV_PacketExtend (packet, sizeof (vec3_t[cone_verts]));
float a = 2 / sqrt (3);
float b = 1 / sqrt (3);
VectorSet ( 0, 0, 0, verts[0]);
VectorSet ( a, 0, -1, verts[1]);
VectorSet ( b, 1, -1, verts[2]);
VectorSet (-b, 1, -1, verts[3]);
VectorSet (-a, 0, -1, verts[4]);
VectorSet (-b, -1, -1, verts[5]);
VectorSet ( b, -1, -1, verts[6]);
}
static void
write_inds (qfv_packet_t *packet)
{
uint32_t *inds = QFV_PacketExtend (packet, sizeof (ico_inds)
+ sizeof (cone_inds));
memcpy (inds, ico_inds, sizeof (ico_inds));
inds += num_ico_inds;
memcpy (inds, cone_inds, sizeof (cone_inds));
}
void
Vulkan_Lighting_Setup (vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, "lighting init");
auto device = ctx->device;
auto lctx = ctx->lighting_context;
lctx->sampler = QFV_Render_Sampler (ctx, "shadow_sampler");
Vulkan_Script_SetOutput (ctx,
&(qfv_output_t) { .format = VK_FORMAT_X8_D24_UNORM_PACK32 });
#if 0
plitem_t *rp_def = lctx->qfv_renderpass->renderpassDef;
plitem_t *rp_cfg = PL_ObjectForKey (rp_def, "renderpass_6");
lctx->renderpass_6 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
rp_cfg = PL_ObjectForKey (rp_def, "renderpass_4");
lctx->renderpass_4 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
rp_cfg = PL_ObjectForKey (rp_def, "renderpass_1");
lctx->renderpass_1 = QFV_ParseRenderPass (ctx, rp_cfg, rp_def);
#endif
DARRAY_INIT (&lctx->light_mats, 16);
DARRAY_INIT (&lctx->light_images, 16);
DARRAY_INIT (&lctx->light_renderers, 16);
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&lctx->frames, frames);
DARRAY_RESIZE (&lctx->frames, frames);
lctx->frames.grow = 0;
lctx->light_resources = malloc (sizeof (qfv_resource_t)
// splat vertices
+ sizeof (qfv_resobj_t)
// splat indices
+ sizeof (qfv_resobj_t)
// light data
+ sizeof (qfv_resobj_t[frames])
// light indices
+ sizeof (qfv_resobj_t[frames]));
auto splat_verts = (qfv_resobj_t *) &lctx->light_resources[1];
auto splat_inds = &splat_verts[1];
auto light_data = &splat_inds[1];
auto light_ids = &light_data[frames];
lctx->light_resources[0] = (qfv_resource_t) {
.name = "lights",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.num_objects = 2 + 2 * frames,
.objects = splat_verts,
};
splat_verts[0] = (qfv_resobj_t) {
.name = "splat:vertices",
.type = qfv_res_buffer,
.buffer = {
.size = (20 + 7) * sizeof (vec3_t),
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
},
};
splat_inds[0] = (qfv_resobj_t) {
.name = "splat:indices",
.type = qfv_res_buffer,
.buffer = {
.size = sizeof (ico_inds) + sizeof (cone_inds),
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
},
};
for (size_t i = 0; i < frames; i++) {
light_data[i] = (qfv_resobj_t) {
.name = "data",
.type = qfv_res_buffer,
.buffer = {
.size = sizeof (qfv_light_buffer_t),
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
};
light_ids[i] = (qfv_resobj_t) {
.name = "ids",
.type = qfv_res_buffer,
.buffer = {
.size = 2 * MaxLights * sizeof (uint32_t),
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
};
}
QFV_CreateResource (device, lctx->light_resources);
lctx->splat_verts = splat_verts[0].buffer.buffer;
lctx->splat_inds = splat_inds[0].buffer.buffer;
auto attach_mgr = QFV_Render_DSManager (ctx, "lighting_attach");
auto lights_mgr = QFV_Render_DSManager (ctx, "lighting_lights");
auto shadow_mgr = QFV_Render_DSManager (ctx, "lighting_shadow");
for (size_t i = 0; i < frames; i++) {
auto lframe = &lctx->frames.a[i];
*lframe = (lightingframe_t) {
.data_buffer = light_data[i].buffer.buffer,
.id_buffer = light_ids[i].buffer.buffer,
};
auto attach = QFV_DSManager_AllocSet (attach_mgr);
auto lights = QFV_DSManager_AllocSet (lights_mgr);
auto shadow = QFV_DSManager_AllocSet (shadow_mgr);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, attach,
va (ctx->va_ctx, "lighting:attach_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, lights,
va (ctx->va_ctx, "lighting:lights_set:%zd", i));
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET, shadow,
va (ctx->va_ctx, "lighting:shadow_set:%zd", i));
for (int j = 0; j < LIGHTING_BUFFER_INFOS; j++) {
lframe->bufferInfo[j] = base_buffer_info;
lframe->bufferWrite[j] = base_buffer_write;
lframe->bufferWrite[j].dstSet = lights;
lframe->bufferWrite[j].dstBinding = j;
lframe->bufferWrite[j].pBufferInfo = &lframe->bufferInfo[j];
}
for (int j = 0; j < LIGHTING_ATTACH_INFOS; j++) {
lframe->attachInfo[j] = base_image_info;
lframe->attachInfo[j].sampler = 0;
lframe->attachWrite[j] = base_attachment_write;
lframe->attachWrite[j].dstSet = attach;
lframe->attachWrite[j].dstBinding = j;
lframe->attachWrite[j].pImageInfo = &lframe->attachInfo[j];
}
for (int j = 0; j < LIGHTING_SHADOW_INFOS; j++) {
lframe->shadowInfo[j] = base_image_info;
lframe->shadowInfo[j].sampler = lctx->sampler;
lframe->shadowInfo[j].imageView = ctx->default_black->view;
}
lframe->shadowWrite = base_image_write;
lframe->shadowWrite.dstSet = shadow;
lframe->shadowWrite.dstBinding = 0;
lframe->shadowWrite.descriptorCount = LIGHTING_SHADOW_INFOS;
lframe->shadowWrite.pImageInfo = lframe->shadowInfo;
}
auto packet = QFV_PacketAcquire (ctx->staging);
make_ico (packet);
make_cone (packet);
QFV_PacketCopyBuffer (packet, splat_verts[0].buffer.buffer, 0,
&bufferBarriers[qfv_BB_TransferWrite_to_UniformRead]);
QFV_PacketSubmit (packet);
packet = QFV_PacketAcquire (ctx->staging);
write_inds (packet);
QFV_PacketCopyBuffer (packet, splat_inds[0].buffer.buffer, 0,
&bufferBarriers[qfv_BB_TransferWrite_to_IndexRead]);
QFV_PacketSubmit (packet);
qfvPopDebug (ctx);
}
static void
clear_shadows (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
lightingctx_t *lctx = ctx->lighting_context;
if (lctx->shadow_resources) {
QFV_DestroyResource (device, lctx->shadow_resources);
free (lctx->shadow_resources);
lctx->shadow_resources = 0;
}
lctx->light_images.size = 0;
lctx->light_renderers.size = 0;
}
void
Vulkan_Lighting_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
lightingctx_t *lctx = ctx->lighting_context;
clear_shadows (ctx);
QFV_DestroyResource (device, lctx->light_resources);
free (lctx->light_resources);
DARRAY_CLEAR (&lctx->light_mats);
DARRAY_CLEAR (&lctx->light_images);
DARRAY_CLEAR (&lctx->light_renderers);
free (lctx->frames.a);
free (lctx);
}
static vec4f_t ref_direction = { 0, 0, 1, 0 };
// Quake's world is z-up, x-forward, y-left, but Vulkan's world is
// z-forward, x-right, y-down.
//FIXME copy of z_up in vulkan_matrices.c
static mat4f_t z_up = {
{ 0, 0, 1, 0},
{-1, 0, 0, 0},
{ 0,-1, 0, 0},
{ 0, 0, 0, 1},
};
static void
create_light_matrices (lightingctx_t *lctx)
{
auto reg = lctx->scene->reg;
auto light_pool = &reg->comp_pools[scene_light];
auto light_data = (light_t *) light_pool->data;
DARRAY_RESIZE (&lctx->light_mats, light_pool->count);
for (size_t i = 0; i < light_pool->count; i++) {
light_t *light = &light_data[i];
entity_t ent = { .reg = reg, .id = light_pool->dense[i] };
uint32_t id = get_lightid (ent);
int mode = lctx->light_renderers.a[id].mode;
mat4f_t view;
mat4f_t proj;
switch (mode) {
default:
case ST_NONE:
case ST_CUBE:
mat4fidentity (view);
break;
case ST_CASCADE:
case ST_PLANE:
//FIXME will fail for -ref_direction
vec4f_t dir = light->direction;
dir[3] = 0;
mat4fquat (view, qrotf (dir, ref_direction));
break;
}
VectorNegate (light->position, view[3]);
switch (mode) {
case ST_NONE:
mat4fidentity (proj);
break;
case ST_CUBE:
QFV_PerspectiveTan (proj, 1, 1);
break;
case ST_CASCADE:
// dependent on view fustrum and cascade level
mat4fidentity (proj);
break;
case ST_PLANE:
QFV_PerspectiveCos (proj, -light->direction[3]);
break;
}
mmulf (view, z_up, view);
mmulf (lctx->light_mats.a[id], proj, view);
}
}
static int
light_compare (const void *_li2, const void *_li1, void *_lights)
{
const int *li1 = _li1;
const int *li2 = _li2;
const light_t *lights = _lights;
const light_t *l1 = &lights[*li1];
const light_t *l2 = &lights[*li2];
int s1 = abs ((int) l1->color[3]);
int s2 = abs ((int) l2->color[3]);
if (s1 == s2) {
if (l1->position[3] == l2->position[3]) {
return (l2->direction[3] > -0.5) - (l1->direction[3] > -0.5);
}
return l2->position[3] - l1->position[3];
}
return s1 - s2;
}
static void
build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
{
typedef struct {
int size;
int layers;
int cube;
} mapdesc_t;
qfv_device_t *device = ctx->device;
qfv_physdev_t *physDev = device->physDev;
int maxLayers = physDev->properties->limits.maxImageArrayLayers;
auto reg = lctx->scene->reg;
auto light_pool = &reg->comp_pools[scene_light];
auto lights = (light_t *) light_pool->data;
int numLights = light_pool->count;
int size = -1;
int numLayers = 0;
int totalLayers = 0;
int imageMap[numLights];
int lightMap[numLights];
int numMaps = 0;
mapdesc_t maps[numLights];
for (int i = 0; i < numLights; i++) {
lightMap[i] = i;
}
heapsort_r (lightMap, numLights, sizeof (int), light_compare, lights);
DARRAY_RESIZE (&lctx->light_renderers, numLights);
for (int i = 0; i < numLights; i++) {
int layers = 1;
auto li = lightMap[i];
auto lr = &lctx->light_renderers.a[li];
*lr = (light_renderer_t) {};
set_lightid (light_pool->dense[li], reg, li);
if (!lights[li].position[3]) {
if (!VectorIsZero (lights[li].direction)) {
lr->mode = ST_CASCADE;
}
} else {
if (lights[li].direction[3] > -0.5) {
lr->mode = ST_CUBE;
} else {
lr->mode = ST_PLANE;
}
}
if (lr->mode == ST_CASCADE || lr->mode == ST_NONE) {
// cascade shadows will be handled separately, and "none" has no
// shadow map at all
imageMap[li] = -1;
continue;
}
if (lr->mode == ST_CUBE) {
layers = 6;
}
if (size != abs ((int) lights[li].color[3])
|| numLayers + layers > maxLayers) {
if (numLayers) {
maps[numMaps++] = (mapdesc_t) {
.size = size,
.layers = numLayers,
.cube = 1,
};
numLayers = 0;
}
size = abs ((int) lights[li].color[3]);
}
imageMap[li] = numMaps;
lr->size = size;
lr->layer = numLayers;
lr->numLayers = layers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
maps[numMaps++] = (mapdesc_t) {
.size = size,
.layers = numLayers,
.cube = 1,
};
}
numLayers = 0;
size = 1024;
for (int i = 0; i < numLights; i++) {
int layers = 4;
auto li = lightMap[i];
auto lr = &lctx->light_renderers.a[li];
if (lr->mode != ST_CASCADE) {
continue;
}
if (numLayers + layers > maxLayers) {
maps[numMaps++] = (mapdesc_t) {
.size = size,
.layers = numLayers,
.cube = 0,
};
numLayers = 0;
}
imageMap[li] = numMaps;
lr->size = size;
lr->layer = numLayers;
lr->numLayers = layers;
numLayers += layers;
totalLayers += layers;
}
if (numLayers) {
maps[numMaps++] = (mapdesc_t) {
.size = size,
.layers = numLayers,
.cube = 0,
};
}
if (numMaps) {
qfv_resource_t *shad = calloc (1, sizeof (qfv_resource_t)
+ sizeof (qfv_resobj_t[numMaps]));
lctx->shadow_resources = shad;
*shad = (qfv_resource_t) {
.name = "shadow",
.va_ctx = ctx->va_ctx,
.memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.num_objects = numMaps,
.objects = (qfv_resobj_t *) &shad[1],
};
for (int i = 0; i < numMaps; i++) {
int cube = maps[i].layers < 6 ? 0 : maps[i].cube;
shad->objects[i] = (qfv_resobj_t) {
.name = "map",
.type = qfv_res_image,
.image = {
.flags = cube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0,
.type = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.extent = { maps[i].size, maps[i].size, 1 },
.num_mipmaps = 1,
.num_layers = maps[i].layers,
.samples = VK_SAMPLE_COUNT_1_BIT,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
},
};
}
QFV_CreateResource (device, shad);
for (int i = 0; i < numMaps; i++) {
DARRAY_APPEND (&lctx->light_images, shad->objects[i].image.image);
}
}
for (int i = 0; i < numLights; i++) {
int li = lightMap[i];
auto lr = &lctx->light_renderers.a[li];
if (imageMap[li] == -1) {
continue;
}
switch (lr->numLayers) {
case 6:
lr->renderpass_index = 2;
break;
case 4:
lr->renderpass_index = 1;
break;
case 1:
lr->renderpass_index = 0;
break;
default:
Sys_Error ("build_shadow_maps: invalid light layer count: %u",
lr->numLayers);
}
lr->image_index = imageMap[li];
}
Sys_MaskPrintf (SYS_lighting,
"shadow maps: %d layers in %zd images: %"PRId64"\n",
totalLayers, lctx->light_images.size,
lctx->shadow_resources->size);
}
void
Vulkan_LoadLights (scene_t *scene, vulkan_ctx_t *ctx)
{
lightingctx_t *lctx = ctx->lighting_context;
lctx->scene = scene;
clear_shadows (ctx);
lctx->ldata = 0;
if (lctx->scene) {
auto reg = lctx->scene->reg;
auto light_pool = &reg->comp_pools[scene_light];
if (light_pool->count) {
build_shadow_maps (lctx, ctx);
create_light_matrices (lctx);
}
lctx->ldata = scene->lights;
}
}