quakeforge/include/QF/GL/qf_textures.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

69 lines
2.1 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __gl_textures_h
#define __gl_textures_h
#include "QF/qtypes.h"
#include "QF/GL/types.h"
#define MAX_GLTEXTURES 2048
extern int gl_alpha_format;
extern int gl_solid_format;
extern int gl_lightmap_format;
extern int gl_filter_min;
extern int gl_filter_max;
extern bool gl_Anisotropy;
extern float gl_aniso;
extern GLuint gl_part_tex;
struct tex_s;
void GL_Upload8 (const byte *data, int width, int height, bool mipmap, bool alpha);
void GL_Upload8_EXT (const byte *data, int width, int height, bool mipmap, bool alpha);
int GL_LoadTexture (const char *identifier, int width, int height, const byte *data, bool mipmap, bool alpha, int bytesperpixel);
int GL_LoadTex (const char *identifier, int mips, struct tex_s *tex);
int GL_FindTexture (const char *identifier);
void GL_TextureMode_f (void);
void GL_ReleaseTexture (int tex);
void GDT_Init (void);
void GL_TextureInit (void);
typedef struct scrap_s scrap_t;
scrap_t *GL_CreateScrap (int size, int format, int linear);
void GL_DestroyScrap (scrap_t *scrap);
void GL_ScrapClear (scrap_t *scrap);
int GL_ScrapTexture (scrap_t *scrap) __attribute__((pure));
struct subpic_s *GL_ScrapSubpic (scrap_t *scrap, int width, int height);
void GL_SubpicDelete (struct subpic_s *subpic);
void GL_SubpicUpdate (struct subpic_s *subpic, byte *data, int batch);
void GL_ScrapFlush (scrap_t *scrap);
#endif // __gl_textures_h