quakeforge/include/QF
2002-01-21 20:00:38 +00:00
..
GL some more const correctness (in gl_sky_clip.c) and make the sky poly debug 2002-01-03 18:18:45 +00:00
plugin the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
.gitignore
bspfile.h
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h
clip_hull.h
cmd.h call BI_Init in the clients 2002-01-20 04:10:36 +00:00
console.h the main menu page now displays and can be entered/left. K_ESCAPE is now 2002-01-18 23:45:28 +00:00
crc.h
csqc.h add file and string modules to csqc. the file nodule is rather parnoid 2002-01-21 07:24:51 +00:00
cvar.h
draw.h added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
gcc_attr.h
gib.h
hash.h this adds some stats to hash tables and a command to get at them for commands 2001-11-10 01:13:29 +00:00
hl.h
in_event.h
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h allow keys.h to be used in QC 2002-01-21 19:10:01 +00:00
link.h
locs.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Makefile.am move include/QF/string.h to include/qstring.h and include it automaticly if 2001-12-13 20:44:32 +00:00
mathlib.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
mdfour.h
model.h external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
pcx.h
plugin.h static plugins now actually work 2001-10-10 16:22:41 +00:00
pr_comp.h pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h add a builtin (gametype) for detecting the, well, game type (ie, netquake 2002-01-20 03:09:03 +00:00
qargs.h
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h
qfplist.h
qtypes.h protect against gcc 2.94.4's stdbool.h 2002-01-21 20:00:38 +00:00
render.h first tie-in for the renderer (Draw_Pic: the interface will likely change 2002-01-18 22:35:46 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sound.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
spritegn.h
sys.h fix qport 2001-11-27 04:50:41 +00:00
teamplay.h The beginnings of an f_* reply system have been added. f_version works 2001-11-05 07:23:51 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
uint32.h
va.h
ver_check.h
vfile.h
vfs.h move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the 2001-11-05 22:24:16 +00:00
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h