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GL
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some more const correctness (in gl_sky_clip.c) and make the sky poly debug
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2002-01-03 18:18:45 +00:00 |
plugin
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the quit menu works now. however, quit from the console doesn't
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2002-01-20 00:06:08 +00:00 |
.gitignore
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bspfile.h
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cdaudio.h
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byte to int + xmms playlist support from _Muz_
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2001-10-12 19:26:56 +00:00 |
checksum.h
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clip_hull.h
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cmd.h
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call BI_Init in the clients
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2002-01-20 04:10:36 +00:00 |
console.h
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the main menu page now displays and can be entered/left. K_ESCAPE is now
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2002-01-18 23:45:28 +00:00 |
crc.h
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csqc.h
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add file and string modules to csqc. the file nodule is rather parnoid
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2002-01-21 07:24:51 +00:00 |
cvar.h
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draw.h
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added Draw_nString for displaying a non \0 terminated string
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2002-01-09 21:20:22 +00:00 |
gcc_attr.h
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gib.h
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hash.h
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this adds some stats to hash tables and a command to get at them for commands
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2001-11-10 01:13:29 +00:00 |
hl.h
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in_event.h
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info.h
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rewrite the info strings to use hash tables instead of a static string.
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2001-11-04 07:50:39 +00:00 |
input.h
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
joystick.h
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Rest of previous commit.
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2001-12-28 18:19:23 +00:00 |
keys.h
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allow keys.h to be used in QC
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2002-01-21 19:10:01 +00:00 |
link.h
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locs.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
Makefile.am
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move include/QF/string.h to include/qstring.h and include it automaticly if
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2001-12-13 20:44:32 +00:00 |
mathlib.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
mdfour.h
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model.h
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external tga skin loading, doesn't work for players (teamcolor stuff)
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2002-01-16 20:32:39 +00:00 |
modelgen.h
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first step to using a saner internal represnetation for the high precietion
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2002-01-07 06:32:46 +00:00 |
msg.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
pcx.h
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plugin.h
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static plugins now actually work
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2001-10-10 16:22:41 +00:00 |
pr_comp.h
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pr_*: add storep.p so pointers can be stored into entities
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2001-12-12 20:35:58 +00:00 |
pr_debug.h
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more alpha portability fixes
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2001-11-29 19:35:25 +00:00 |
progs.h
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add a builtin (gametype) for detecting the, well, game type (ie, netquake
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2002-01-20 03:09:03 +00:00 |
qargs.h
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qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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qfplist.h
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qtypes.h
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protect against gcc 2.94.4's stdbool.h
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2002-01-21 20:00:38 +00:00 |
render.h
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first tie-in for the renderer (Draw_Pic: the interface will likely change
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2002-01-18 22:35:46 +00:00 |
screen.h
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
sizebuf.h
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skin.h
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cleanup skin's namespace polution
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2001-12-04 20:13:12 +00:00 |
sound.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
spritegn.h
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sys.h
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fix qport
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2001-11-27 04:50:41 +00:00 |
teamplay.h
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The beginnings of an f_* reply system have been added. f_version works
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2001-11-05 07:23:51 +00:00 |
texture.h
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Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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2001-12-21 01:41:19 +00:00 |
tga.h
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Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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2001-12-21 01:41:19 +00:00 |
uint32.h
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va.h
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ver_check.h
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vfile.h
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vfs.h
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move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
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2001-11-05 22:24:16 +00:00 |
vid.h
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re-enable 8bit textures
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2001-11-14 21:01:10 +00:00 |
wad.h
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zone.h
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