quakeforge/include
2003-02-06 21:47:33 +00:00
..
QF Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
win32 clean out the old win32 support. it's obsolete or dead or only semi-legal 2002-10-30 06:06:57 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
alsa_funcs_list.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
anorm_dots.h whitespace 2002-08-08 22:03:57 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_sdl.h missed this file 2003-01-06 20:01:13 +00:00
context_x11.h X11 gamma restoration now works properly for systems with a normal gamma that 2002-04-25 20:53:15 +00:00
d_iface.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
d_ifacea.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_local.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
exp.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
fbset.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
getopt.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am partial cleanup. more to come later :) 2003-01-31 20:51:04 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h Added the sqrt and abs math functions and the continue GIB builtin. I 2002-12-08 20:55:40 +00:00
qstring.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't 2003-01-15 16:53:34 +00:00
r_dynamic.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
r_local.h more alpha compile fixes. Closes: #60 because while it started out for 2002-11-13 20:20:50 +00:00
r_screen.h merge the bulk of the three screen files into r_screen.c so all common code 2002-12-11 17:34:48 +00:00
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
regex.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
sbar.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
snd_render.h header stuff 2003-02-02 03:43:49 +00:00
varrays.h Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
world.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00