quakeforge/libs/console
Bill Currie 4578b1af0d [vid] Remove console view from viddef_t
This breaks console scaling for now (con_width and con_height are gone),
but is a major step towards window resize support as console stuff
should never have been in viddef_t in the first place.

The client screen init code now sets up a screen view (actually the
renderer's scr_view) that is passed to the client console so it can know
the size of the screen. The same view is used by the status bar code.

Also, the ram/cache/paused icon drawing is moved into the client screen
update code. A bit of duplication, but I do plan on merging that
eventually.
2022-09-21 17:31:18 +09:00
..
test [console] Add test for buffer line tracking 2022-09-18 16:07:22 +09:00
bi_inputline.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
buffer.c [console] Add a function to clear the scroll-back buffer 2022-09-20 12:14:01 +09:00
client.c [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
complete.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
console.c [console] Update a little for event handling 2022-09-21 12:13:06 +09:00
filelist.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
list.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makemodule.am [console] Add failing unit test for con_buffer 2022-09-17 12:59:36 +09:00
menu.c [console] Rework con_buffer ring buffers to have gaps 2022-09-18 11:35:09 +09:00
server.c [console] Update a little for event handling 2022-09-21 12:13:06 +09:00