quakeforge/libs
Bill Currie 39e1ccc506 Don't try to process skins in GL without a player model.
If the client receives a skin updated message from the server before having
loaded the player model (shouldn't happen, but some servers have very
strange programmers), no skin data is avaible for updating, so just bail
out.
2012-03-14 16:08:48 +09:00
..
audio Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
console Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
gamecode Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
gib Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
image Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
models Don't try to process skins in GL without a player model. 2012-03-14 16:08:48 +09:00
net Do an audit of the Makefile.am files. 2012-02-07 16:04:19 +09:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move bi_gib.c from ruamoko to gib. 2012-02-09 10:00:54 +09:00
util Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
video Run a vacuum cleaner over the diffs between x11 and glx init. 2012-02-18 21:33:54 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00