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https://git.code.sf.net/p/quake/quakeforge
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39c020908c
In trying to reduce unnecessary memsets when loading files, I found that Hunk_RawAllocName already had nonnull on it, so quakefs needed to know the hunk it was to use. It seemed much better to to go this way (first step in what is likely to be a lengthy process) than backtracking a little and removing the nonnull attribute. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |