quakeforge/qw
Bill Currie 394018b3c5 [qw] Fix carried flag handling
I guess some of the earlier entity/scene handling hadn't been tested for
flags as no entity was ever being created for a flag. This fixes a
segfault when another player carrying a flag is potentially visible.

Also make the -16 Z offset local. It looks better than global, and the
global was quite wrong anyway as it was incorrectly updating W (which
caused me to spend way too long figuring out why positions were
breaking).

There are still issues with flag handling, and things are likely to
change with the ECS updates, but at least this lets me test.
2022-10-22 12:46:51 +09:00
..
include [vid] Remove console view from viddef_t 2022-09-21 17:31:18 +09:00
source [qw] Fix carried flag handling 2022-10-22 12:46:51 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00