mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-21 11:11:37 +00:00
I guess some of the earlier entity/scene handling hadn't been tested for flags as no entity was ever being created for a flag. This fixes a segfault when another player carrying a flag is potentially visible. Also make the -16 Z offset local. It looks better than global, and the global was quite wrong anyway as it was incorrectly updating W (which caused me to spend way too long figuring out why positions were breaking). There are still issues with flag handling, and things are likely to change with the ECS updates, but at least this lets me test. |
||
---|---|---|
.. | ||
include | ||
source | ||
Makemodule.am |