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https://git.code.sf.net/p/quake/quakeforge
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4e1ddaa964
The pic is scaled to fill the specified rect (then clipped to the screen (effectively)). Done just for the console background for now, but it will be used for slice-pics as well. Not implemented for vulkan yet as I'm still thinking about the descriptor management needed for the instanced rendering. Making the conback rendering conditional gave an approximately 3% speed boost to glsl with the GL stub (~12200fps to ~12550fps), for either conback render method.
72 lines
2.7 KiB
C
72 lines
2.7 KiB
C
/*
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qf_draw.h
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glsl specific draw function
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GLSL_qf_draw_h
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#define __QF_GLSL_qf_draw_h
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struct qpic_s;
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struct font_s;
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struct draw_charbuffer_s;
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void glsl_Draw_Init (void);
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void glsl_Draw_Shutdown (void);
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void glsl_Draw_CharBuffer (int x, int y, struct draw_charbuffer_s *buffer);
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void glsl_Draw_SetScale (int scale);
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void glsl_Draw_Character (int x, int y, unsigned ch);
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void glsl_Draw_String (int x, int y, const char *str);
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void glsl_Draw_nString (int x, int y, const char *str, int count);
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void glsl_Draw_AltString (int x, int y, const char *str);
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void glsl_Draw_ConsoleBackground (int lines, byte alpha);
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void glsl_Draw_Crosshair (void);
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void glsl_Draw_CrosshairAt (int ch, int x, int y);
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void glsl_Draw_TileClear (int x, int y, int w, int h);
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void glsl_Draw_Fill (int x, int y, int w, int h, int c);
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void glsl_Draw_Line (int x0, int y0, int x1, int y1, int c);
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void glsl_LineGraph (int x, int y, int *h_vals, int count, int height);
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void glsl_Draw_TextBox (int x, int y, int width, int lines, byte alpha);
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void glsl_Draw_FadeScreen (void);
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void glsl_Draw_BlendScreen (quat_t color);
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struct qpic_s *glsl_Draw_CachePic (const char *path, qboolean alpha);
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void glsl_Draw_UncachePic (const char *path);
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struct qpic_s *glsl_Draw_MakePic (int width, int height, const byte *data);
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void glsl_Draw_DestroyPic (struct qpic_s *pic);
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struct qpic_s *glsl_Draw_PicFromWad (const char *name);
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void glsl_Draw_Pic (int x, int y, struct qpic_s *pic);
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void glsl_Draw_FitPic (int x, int y, int width, int height, struct qpic_s *pic);
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void glsl_Draw_Picf (float x, float y, struct qpic_s *pic);
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void glsl_Draw_SubPic(int x, int y, struct qpic_s *pic,
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int srcx, int srcy, int width, int height);
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int glsl_Draw_AddFont (struct font_s *font);
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void glsl_Draw_Glyph (int x, int y, int fontid, int glyphid, int c);
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void GLSL_Set2D (void);
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void GLSL_Set2DScaled (void);
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void GLSL_End2D (void);
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void GLSL_DrawReset (void);
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void GLSL_FlushText (void);
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#endif//__QF_GLSL_qf_draw_h
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