quakeforge/libs
Bill Currie 38319d01b2 Fix some null pointer shenanigans
clang doesn't like anything but a bare 0 as null (and in some of the
cases, it was quite right: '\0' should not be treated as a null
pointer). And the crashers were just for paranoia and probably aren't
needed any more (kept for now, though).
2022-03-31 00:25:22 +09:00
..
audio [sound] Use vec4f_t for api functions 2022-03-30 23:42:38 +09:00
client Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
console Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
gamecode Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
gib Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
models [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
video Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00