quakeforge/libs/video
Bill Currie 37b6d4da7e [vulkan] Switch glyph vertex and texture data bindings
With an eye towards merging the 2d pipelines as much as possible, I
found that the glyph and basic 2d quad texture descriptors were in
different slots for no reason I can think of. Having them in the same
slot would mean I could use the same fragment shader for all 2d
pipelines (though the plan is to get it down to two: (sliced) quads and
lines).
2023-01-05 13:25:46 +09:00
..
renderer [vulkan] Switch glyph vertex and texture data bindings 2023-01-05 13:25:46 +09:00
targets [x11] Warp the mouse when it touches a barrier 2022-12-11 19:14:35 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00