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37b6d4da7e
With an eye towards merging the 2d pipelines as much as possible, I found that the glyph and basic 2d quad texture descriptors were in different slots for no reason I can think of. Having them in the same slot would mean I could use the same fragment shader for all 2d pipelines (though the plan is to get it down to two: (sliced) quads and lines). |
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Makemodule.am |