quakeforge/qw/source/teamplay.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

506 lines
11 KiB
C

/*
teamplay.c
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <errno.h>
#include <ctype.h>
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/gib.h"
#include "QF/model.h"
#include "QF/va.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "compat.h"
#include "client/locs.h"
#include "client/world.h"
#include "qw/bothdefs.h"
#include "qw/include/cl_input.h"
#include "qw/include/client.h"
static qboolean died = false, recorded_location = false;
static vec4f_t death_location, last_recorded_location;
cvar_t *cl_deadbodyfilter;
cvar_t *cl_gibfilter;
cvar_t *cl_parsesay;
cvar_t *cl_nofake;
cvar_t *cl_freply;
void
Team_BestWeaponImpulse (void)
{
int best, i, imp, items;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc () - 1; i > 0; i--) {
imp = atoi (Cmd_Argv (i));
if (imp < 1 || imp > 8)
continue;
switch (imp) {
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
//FIXME slow use of dstring
const char *
Team_ParseSay (dstring_t *buf, const char *s)
{
char chr, t2[128], t3[2];
const char *t1;
size_t i, bracket;
static location_t *location = NULL;
if (!cl_parsesay->int_val || (cl.fpd & FPD_NO_MACROS))
return s;
i = 0;
while (*s && (i <= sizeof (buf))) {
if ((*s == '%') && (s[1] != '\0')) {
t1 = NULL;
memset (t2, '\0', sizeof (t2));
memset (t3, '\0', sizeof (t3));
if ((s[1] == '[') && (s[3] == ']')) {
bracket = 1;
chr = s[2];
s += 4;
} else {
bracket = 0;
chr = s[1];
s += 2;
}
switch (chr) {
case '%':
t2[0] = '%';
t2[1] = 0;
t1 = t2;
break;
case 'S':
bracket = 0;
t1 = skin->string;
break;
case 'd':
bracket = 0;
if (died) {
location = locs_find (death_location);
if (location) {
recorded_location = true;
last_recorded_location = death_location;
t1 = location->name;
break;
}
}
goto location;
case 'r':
bracket = 0;
if (recorded_location) {
location = locs_find (last_recorded_location);
if (location) {
t1 = location->name;
break;
}
}
goto location;
case 'l':
location:
bracket = 0;
location = locs_find (cl.viewstate.player_origin);
if (location) {
recorded_location = true;
last_recorded_location = cl.viewstate.player_origin;
t1 = location->name;
} else
snprintf (t2, sizeof (t2), "Unknown!");
break;
case 'a':
if (bracket) {
if (cl.stats[STAT_ARMOR] > 50)
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t3[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t3[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t3[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
snprintf (t2, sizeof (t2), "%sa:%i", t3,
cl.stats[STAT_ARMOR]);
} else {
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_ARMOR]);
}
break;
case 'A':
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t2[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t2[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t2[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
break;
case 'h':
if (bracket) {
if (cl.stats[STAT_HEALTH] > 50)
bracket = 0;
snprintf (t2, sizeof (t2), "h:%i",
cl.stats[STAT_HEALTH]);
} else
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_HEALTH]);
break;
default:
bracket = 0;
}
if (!t1) {
if (!t2[0]) {
t2[0] = '%';
t2[1] = chr;
}
t1 = t2;
}
if (bracket) {
dstring_appendstr (buf, "\x90"); // '['
}
if (t1) {
dstring_appendstr (buf, t1);
}
if (bracket) {
dstring_appendstr (buf, "\x91"); // ']'
}
continue;
}
dstring_appendsubstr (buf, s++, 1);
}
return buf->str;
}
void
Team_Dead (void)
{
died = true;
death_location = cl.viewstate.player_origin;
}
void
Team_NewMap (void)
{
char *mapname, *t1, *t2;
died = false;
recorded_location = false;
mapname = strdup (cl_world.worldmodel->path);
t2 = malloc (sizeof (cl_world.worldmodel->path));
if (!mapname || !t2)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (mapname,t2);
t1 = strrchr (t2, '/');
if (!t1)
Sys_Error ("Can't find /!");
t1++; // skip over /
locs_reset ();
locs_load (t1);
free (mapname);
free (t2);
}
void
Team_Init_Cvars (void)
{
cl_deadbodyfilter = Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE, NULL,
"Hide dead player models");
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, NULL,
"Hide gibs");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, NULL,
"Use .loc files to find your present location "
"when you put %l in messages");
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, NULL,
"Unhide fake messages");
cl_freply = Cvar_Get ("cl_freply", "0", CVAR_NONE, NULL,
"Delay between replies to f_*. 0 disables. Minimum "
"suggested setting is 20");
}
/*
locs_loc
Location marker manipulation
*/
static void
locs_loc (void)
{
char locfile[MAX_OSPATH];
char *mapname;
const char *desc = NULL;
// FIXME: need to check to ensure you are actually in the game and alive.
if (Cmd_Argc () == 1 || strcmp (Cmd_Argv (1), "help") == 0) {
Sys_Printf ("loc <add|delete|rename|move|save|zsave> [<description>] "
":Modifies location data, add|rename take <description> "
"parameter\n");
return;
}
if (!cl_world.worldmodel) {
Sys_Printf ("No map loaded. Unable to work with location markers.\n");
return;
}
if (Cmd_Argc () >= 3)
desc = Cmd_Args (2);
mapname = malloc (sizeof (cl_world.worldmodel->path));
if (!mapname)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (cl_world.worldmodel->path, mapname);
snprintf (locfile, sizeof (locfile), "%s/%s",
qfs_gamedir->dir.def, mapname);
free (mapname);
if (strcasecmp (Cmd_Argv (1), "save") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, false);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "zsave") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, true);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "add") == 0) {
if (Cmd_Argc () >= 3)
locs_mark (cl.viewstate.player_origin, desc);
else
Sys_Printf ("loc add <description> :marks the current location "
"with the description and records the information "
"into a loc file.\n");
}
if (strcasecmp (Cmd_Argv (1), "rename") == 0) {
if (Cmd_Argc () >= 3)
locs_edit (cl.viewstate.player_origin, desc);
else
Sys_Printf ("loc rename <description> :changes the description of "
"the nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"delete") == 0) {
if (Cmd_Argc () == 2)
locs_del (cl.viewstate.player_origin);
else
Sys_Printf ("loc delete :removes nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"move") == 0) {
if (Cmd_Argc () == 2)
locs_edit (cl.viewstate.player_origin, NULL);
else
Sys_Printf ("loc move :moves the nearest location marker to your "
"current location\n");
}
}
static void
Locs_Loc_Get (void)
{
location_t *location;
if (GIB_Argc () != 1)
GIB_USAGE ("");
else {
location = locs_find (cl.viewstate.player_origin);
GIB_Return (location ? location->name : "unknown");
}
}
void
Locs_Init (void)
{
Cmd_AddCommand ("loc", locs_loc, "Location marker editing commands: 'loc "
"help' for more");
GIB_Builtin_Add ("loc::get", Locs_Loc_Get);
}
static const char *
Team_F_Version (char *args)
{
return va (0, "say %s", PACKAGE_STRING);
}
static const char *
Team_F_Skins (char *args)
{
int totalfb, l;
float allfb = 0.0;
allfb = min (cl.fbskins, cl_fb_players->value);
if (allfb >= 1.0) {
return "say Player models fullbright";
}
while (isspace ((byte) *args))
args++;
for (l = 0; args[l] && !isspace ((byte) args[l]); l++);
if (l == 0) {
//XXXtotalfb = Skin_FbPercent (0);
totalfb = 0;
return va (0, "say Player models have %f%% brightness\n"
"say Average percent fullbright for all loaded skins is "
"%d.%d%%", allfb * 100, totalfb / 10, totalfb % 10);
}
//XXX totalfb = Skin_FbPercent (args);
totalfb = 0;
if (totalfb >= 0)
return va (0, "say \"Skin %s is %d.%d%% fullbright\"",
args, totalfb / 10, totalfb % 10);
else
return ("say \"Skin not currently loaded.\"");
}
static freply_t f_replies[] = {
{"f_version", Team_F_Version, 0},
{"f_skins", Team_F_Skins, 0},
};
void
Team_ParseChat (const char *string)
{
char *s;
unsigned int i;
if (!cl_freply->value)
return;
if (!(s = strchr (string, ':')))
return;
s++;
while (isspace ((byte) *s))
s++;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++) {
if (!strncmp (f_replies[i].name, s, strlen (f_replies[i].name))
&& realtime - f_replies[i].lasttime >= cl_freply->value) {
while (*s && !isspace ((byte) *s))
s++;
Cbuf_AddText (cl_cbuf, f_replies[i].func (s));
Cbuf_AddText (cl_cbuf, "\n");
f_replies[i].lasttime = realtime;
}
}
}
void
Team_ResetTimers (void)
{
unsigned int i;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++)
f_replies[i].lasttime = realtime - cl_freply->value;
return;
}