quakeforge/nq
Bill Currie 8d2791752e [particles] Merge particle spawning into client
After yesterday's crazy marathon editing all the particles files, and
starting to do another big change to them today, I realized that I
really do need to merge them down. All the actual spawning is now in the
client library (though particle insertion will need to be moved). GLSL
particle rendering is semi-broken in that it now does only points (until
I come up with a way to select between points and quads (probably a
context object, which I need anyway for Vulkan)).
2021-12-24 06:45:13 +09:00
..
include [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
source [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00