.. |
glsl_alias.c
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[scene] Rename libQFentity to libQFscene
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2021-07-24 14:20:59 +09:00 |
glsl_bsp.c
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[build] Fix some windows bitrot
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2021-08-02 14:02:41 +09:00 |
glsl_draw.c
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[video] Use views instead of conwidth and conheight
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2021-07-10 18:04:34 +09:00 |
glsl_fog.c
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[util] Rename qfplist.[ch]
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2021-03-21 16:13:03 +09:00 |
glsl_iqm.c
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[scene] Rename libQFentity to libQFscene
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2021-07-24 14:20:59 +09:00 |
glsl_lightmap.c
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[util] Make bsp_t counts size_t
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2021-08-01 21:54:05 +09:00 |
glsl_main.c
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[particles] Merge particle spawning into client
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2021-12-24 06:45:13 +09:00 |
glsl_particles.c
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[particles] Merge physics code
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2021-12-24 06:45:13 +09:00 |
glsl_screen.c
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[renderer] Make R_RenderView private
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2021-12-24 06:45:12 +09:00 |
glsl_shader.c
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[util] Make hash-tables semi-thread-safe
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2020-03-25 15:43:16 +09:00 |
glsl_sprite.c
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[sprite] Clean up field names and casting
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2021-12-24 06:45:13 +09:00 |
glsl_textures.c
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[glsl] Fix some const-correct issues for textures
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2021-12-24 06:45:13 +09:00 |
namehack.h
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[particles] Merge particle spawning into client
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2021-12-24 06:45:13 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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Switch QF's quaterions from wxyz to xyzw.
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2018-10-12 14:33:55 +09:00 |
vid_common_glsl.c
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[renderer] Clean out unneeded input.h includes
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2021-10-01 13:11:14 +09:00 |