quakeforge/libs/video/renderer/glsl
Bill Currie 37260018a2 Acutally use the vertex colors for alias models.
Thanks to Spirit trying QF on nvidia drivers, the missing attributes were
found. Now he shouldn't get gl errors :)
2012-07-08 16:52:13 +09:00
..
glsl_alias.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
glsl_bsp.c Slightly reducde the number of calls to glUniformMatrix4fv. 2012-07-03 10:57:35 +09:00
glsl_draw.c Rename char_queue to draw_queue. 2012-07-03 14:45:16 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_iqm.c Optionally allocate extra data for iqm blend frames. 2012-05-17 15:57:07 +09:00
glsl_lightmap.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
glsl_main.c Avoid some unnecessary state changes. 2012-07-03 18:20:32 +09:00
glsl_particles.c Fix a couple of missing particle function pointers. 2012-07-06 10:18:05 +09:00
glsl_screen.c Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
iqm.frag Add in some ambient light for iqm models. 2012-05-15 21:08:47 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Many distcheck fixes. 2012-06-29 10:49:21 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Acutally use the vertex colors for alias models. 2012-07-08 16:52:13 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00