quakeforge/libs/video/renderer/gl/gl_rmisc.c
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00

256 lines
6.2 KiB
C

/*
gl_rmisc.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "varrays.h"
#include "QF/vfs.h"
#include "r_dynamic.h"
#include "r_local.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_vid.h"
#include "QF/GL/defines.h"
#include "QF/GL/qf_rmain.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_screen.h"
varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS];
qboolean VID_Is8bit (void);
void R_InitBubble (void);
extern cvar_t *gl_lerp_anim;
extern cvar_t *r_netgraph;
extern void GDT_Init ();
extern int R_InitGraphTextures (int base);
/*
R_Envmap_f
Grab six views for environment mapping tests
*/
void
R_Envmap_f (void)
{
byte buffer[256 * 256 * 4];
QFGL_glDrawBuffer (GL_FRONT);
QFGL_glReadBuffer (GL_FRONT);
envmap = true;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = 256;
r_refdef.vrect.height = 256;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 0;
r_refdef.viewangles[2] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env0.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 90;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env1.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 180;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env2.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 270;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env3.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = -90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env4.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = 90;
r_refdef.viewangles[1] = 0;
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
R_RenderView ();
QFGL_glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
COM_WriteFile ("env5.rgb", buffer, sizeof (buffer));
envmap = false;
QFGL_glDrawBuffer (GL_BACK);
QFGL_glReadBuffer (GL_BACK);
GL_EndRendering ();
}
void
R_LoadSky_f (void)
{
if (Cmd_Argc () != 2) {
Con_Printf ("loadsky <name> : load a skybox\n");
return;
}
R_LoadSkys (Cmd_Argv (1));
}
void
R_Init (void)
{
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f,
"Tests the current refresh rate for the current location");
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f,
"Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
R_InitBubble ();
GDT_Init ();
texture_extension_number = R_InitGraphTextures (texture_extension_number);
texture_extension_number = Skin_Init_Textures (texture_extension_number);
QFGL_glEnableClientState (GL_COLOR_ARRAY);
QFGL_glEnableClientState (GL_VERTEX_ARRAY);
QFGL_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
// QFGL_glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, varray);
QFGL_glTexCoordPointer (2, GL_FLOAT, sizeof(varray[0]), varray[0].texcoord);
QFGL_glColorPointer (4, GL_FLOAT, sizeof(varray[0]), varray[0].color);
QFGL_glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex);
}
void
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
{
int i;
cvar_t *r_skyname;
for (i = 0; i < 256; i++)
d_lightstylevalue[i] = 264; // normal light value
memset (&r_worldentity, 0, sizeof (r_worldentity));
r_worldentity.model = worldmodel;
// clear out efrags in case the level hasn't been reloaded
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
GL_BuildLightmaps (models, num_models);
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
for (i = 0; i < r_worldentity.model->numtextures; i++) {
if (!r_worldentity.model->textures[i])
continue;
if (!strncmp (r_worldentity.model->textures[i]->name, "sky", 3))
skytexturenum = i;
if (!strncmp (r_worldentity.model->textures[i]->name, "window02_1", 10))
mirrortexturenum = i;
r_worldentity.model->textures[i]->texturechain = NULL;
}
r_skyname = Cvar_FindVar ("r_skyname");
if (r_skyname != NULL)
R_LoadSkys (r_skyname->string);
else
R_LoadSkys ("none");
}
/*
R_TimeRefresh_f
For program optimization
*/
// LordHavoc: improved appearance and accuracy of timerefresh
void
R_TimeRefresh_f (void)
{
int i;
double start, stop, time;
QFGL_glFinish ();
GL_EndRendering ();
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
r_refdef.viewangles[1] = i / 128.0 * 360.0;
R_RenderView ();
QFGL_glFinish ();
GL_EndRendering ();
}
stop = Sys_DoubleTime ();
time = stop - start;
Con_Printf ("%f seconds (%f fps)\n", time, 128 / time);
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
}
void
D_FlushCaches (void)
{
}