quakeforge/libs/video/renderer/vulkan/shader
Bill Currie 36e0d857a2 [vulkan] Create the non-C side of the sprite pipeline
This adds the shaders and the pipeline specs. I'm not sure that the
deferred rendering side of the render pass is appropriate, but I thought
I'd give it a go, since quake sprites are really cutoff rather than
translucent.
2021-12-24 06:45:13 +09:00
..
alias.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
alias.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
alias_depth.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
alias_gbuf.frag [vulkan] Switch alias pipeline to multi-texture 2021-12-24 06:45:13 +09:00
alias_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_depth.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_gbuf.frag [vulkan] Switch bsp renderer to multi-texture 2021-12-24 06:45:13 +09:00
bsp_gbuf.geom [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_gbuf.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_sky.frag [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_turb.frag [vulkan] Mix turb full-brights into main color 2021-12-24 06:45:13 +09:00
compose.frag [vulkan] Tweak the lighting to look a bit better 2021-03-20 19:15:06 +09:00
lighting.frag [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
passthrough.vert [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
pushcolor.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.frag [vulkan] Move the shaders into their own directory 2021-02-10 17:43:11 +09:00
quakebsp.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
shadow.geom [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
sprite_depth.frag [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
sprite_depth.vert [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
sprite_gbuf.frag [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
sprite_gbuf.vert [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
twod.frag [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00
twod.vert [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00