quakeforge/libs/video
Bill Currie 36e0d857a2 [vulkan] Create the non-C side of the sprite pipeline
This adds the shaders and the pipeline specs. I'm not sure that the
deferred rendering side of the render pass is appropriate, but I thought
I'd give it a go, since quake sprites are really cutoff rather than
translucent.
2021-12-24 06:45:13 +09:00
..
renderer [vulkan] Create the non-C side of the sprite pipeline 2021-12-24 06:45:13 +09:00
targets [x11] Create barriers only when grabbing 2021-12-06 07:27:08 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00