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https://git.code.sf.net/p/quake/quakeforge
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rather than a stdout hack (which had problems with buffering) - actually parse net_deltapacketentities - print offset within net_{,delta}packetentities blocks for each entity - fix indenting in Log_Delta - fix off-by-one for packet offset printing - fix a miss-parsing of svc_deltapacketentities (MAX_PACKET_ENTITIES does NOT include U_REMOVE entities) - remove "full update" handling for CL_ParseDeltaPacketEntities, since that only happens with svc_packetentities |
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debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge