quakeforge/qtv
Bill Currie ca38f9b616 [qw] Use entity_state_t as a base for player_state_t
This will, in the long run, help clean up a lot of the differences in
the handling of entities in the clients.
2021-03-11 14:27:36 +09:00
..
include [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
source [qw] Use entity_state_t as a base for player_state_t 2021-03-11 14:27:36 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00