quakeforge/libs
Bill Currie 365762b8a6 [gamecode] Switch to using indexed initializers
The opcode table is a nightmare to maintain, but this does clean it up
and speed up opcode lookups since they can now be indexed. Of course, it
turns out I had missed adding several instructions, so had to fix that,
and qfcc needed a bit of a re-jigger to get the opcode out of the table.
2021-12-31 19:16:02 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [console] Unhook hooked functions on shutdown 2021-12-29 21:50:38 +09:00
gamecode [gamecode] Switch to using indexed initializers 2021-12-31 19:16:02 +09:00
gib [input] Clean out more keys.h refs 2021-12-24 06:45:13 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
net [qw] Use a callback for netchan logging 2021-12-27 17:54:58 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Clear dtable list on reset 2021-12-30 00:21:29 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [console] Unhook hooked functions on shutdown 2021-12-29 21:50:38 +09:00
video [qfcc] Warn when super dealloc invocation is missing 2021-12-24 22:45:43 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00