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https://git.code.sf.net/p/quake/quakeforge
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24 lines
902 B
C
24 lines
902 B
C
#ifndef __mod_internal_h
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#define __mod_internal_h
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#include "QF/model.h"
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#include "QF/skin.h"
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void Mod_LoadExternalTextures (model_t *mod);
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void Mod_LoadLighting (bsp_t *bsp);
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void Mod_SubdivideSurface (msurface_t *fa);
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void Mod_ProcessTexture(texture_t *tx);
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void Mod_LoadAliasModel (model_t *mod, void *buffer,
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cache_allocator_t allocator);
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Skin_Init (void);
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skin_t *Skin_SetColormap (skin_t *skin, int cmap);
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skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
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void Skin_SetupSkin (skin_t *skin, int cmap);
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void Skin_SetTranslation (int cmap, int top, int bottom);
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void Skin_ProcessTranslation (int cmap, const byte *translation);
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void Skin_InitTranslations (void);
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int Skin_Init_Textures (int base);
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void Skin_SetPlayerSkin (int width, int height, const byte *data);
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#endif// __mod_internal_h
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